RaceRoom – Porsche 934 Turbo RSR (Group 4) Now Available

It has now been well over a year, since Sector3 Studios revealed its partnership with German car manufacturer Porsche. Over the last year, this partnership has lead to the release of several new pieces of car content for RaceRoommost recently the Porsche Cayman GT4. Now, Sector3 is taking a step back – in the temporal sense – and kicks off a stack of historic car releases with the Porsche 934 Turbo RSR (Group 4)!

More of an Occassion Than a Car

If you have not heard the exact name before, then seeing the car will probably refresh your memory, as it is a true classic!

Participation in road and rally races, Le Mans, you name it, the 934 has seen it all, and all that whilst actually being road legal.

Over 480 hp my not sound like a lot in today’s standards, but considering that it is put out by an over 40-year old engine, its a massive amount. Combine it with the raw driving physics of the 934, and you have yourself quite a racing experience.

The 934 is the first of several Group 4 cars to come next year. For now, it is available in the RaceRoom store at 399 VRP or 779 VRP, including all liveries, right here.

But the Porsche does not come alone. Find the changelog for the latest version of RaceRoom below.

Changelog

Update details:
Download size = 313.5 MB
Client version = 0.3.0.6526
Client BuildID = 3411532
Dedi version = 48.0.779
Dedi BuildID = 3411541

Game

  • Added AI Selector to Single Player event menus. Allows to pick and choose what AI’s will drive, down to the livery. You can save and load AI selections.
  • AI – Various improvements to AI behavior when navigating through slower traffic in a multiclass event.
  • Test Drive from the store now allow free choice of driving assists, and also allow access to the car setup.
  • Default driving assist preset is now Amateur instead of Novice.
  • Improved the Challenge Ghost download procedure to reduce download failure errors.
  • Fixed a mis-alignement of the text in the position bar after cycling through the position bar styles.
  • Fixed the multiplayer server list that wasn’t always updating even though new server information was available.
  • Fixed a Driving Asssist issue where disabling the factory traction control in car setup had the result of enabling the artificial traction control.
  • Fixed the wear / fuel multiplier ‘X4’ icon in the MP server list that was showing greyed out.
  • Fixed a motion blur issue with triple screen when vehicle was moving backwards.
  • Fixed a crash on startup when the servers were in maintenance mode
  • Fixed a crash occuring while browsing through trackside cameras
  • Fixed a crash occuring upon multiple track loading sequences

Physics / Sounds / AI / Cameras

  • Porsche Cayman CS and MR : default car setup modified for better stability. Reduced the drop of downforce occuring when airflow isn’t directed straight on the rearwing (ie: when going sideways, rearwings are less efficient). / Smoothed out the upshifts to closer replicate the PDK gearbox. / Improved AI behavior all around.
  • Callaway C7 R : Car was bottoming out a lot at turns like Eau Rouge, so moved the splitter feeler up a bit, increased high speed bumping, allowed another 5mm of ride height adjustment on the front.
  • Modified tyre change times for GT1, GT2, GT3 and GT4 classes
  • Added specific pitstop timers for GTO, Touring Classics, Group 4 and Group 5.
  • Formula RaceRoom X-17 : Added track specific gear ratios
  • GT2 : Improved AI behavior all around
  • Ruf RT12R GT2 : BOP adjustment (leaderboard entries were cleared for this car)
  • GT4 : added functional handbrake (because sometimes it’s useful)
  • Mercedes DTM 1995, 2003 and 2005 : Improved AI behavior all around
  • BMW M235i Racing : Fixed AI sometimes struggling to leave the pitbox
  • Group 5 cars : Fixed AI sometimes struggling to leave the pitbox
  • GTO : Fixed AI sometimes struggling to leave the pitbox
About the Author

Paul Heidekruger

Bringing you the latest news in the #SimRacing world!