Sébastien Loeb Rally Evo – Dev Diary Artist

Milestone, developers of the upcoming Sébastien Loeb Rally Evo, have released their second Dev Diary, this time focusing on the title’s art.  Lead Artist Sergio Rocco talks about a few different topics including the thinking behind the logo, UI design, color scheme and technology used to build the tracks.

Even though the creation of the logo sounds unimportant when compared to everything else that makes up a title (like driving…), I found the conversation quit interesting.  I do think they created a nice, minimalistic, logo and I’m looking forward to see what the clean, earthy colored, UI will look like.

Sergio also talked a bit about the technology used to capture the tracks.  Essentially, it appears like they utilized a vehicle connected to GPS (and potentially fitted with other data recording hardware) to drive the real-life courses and record the necessary data to re-create the tracks.  While I doubt this has nearly the fidelity of a laser scanner, the data should get Milestone in the ballpark and at least give them an accurate spin (center of the road) to build from.


The video ends with some preview shots of Pikes Peak.  The team appears to very bullish on the track since they mentioned it in their first Dev Diary.  The previews (from a designer’s monitor) do look pretty fantastic.  Going from the forest to the snow capped mountain top is going to be great fun.  And I must say, in general the title looks graphically fantastic.  Good to finally see most new titles go next-gen, really no reason not to at this point (hear that Codemasters).

Sébastien Loeb Rally Evo will be out on PlayStation 4, Xbox One, Windows and Steam this Fall.