Fans of American stock car racing will surely enjoy this recent addition to the rFactor 2 Steam Workshop. Stock Car Resurrection 1971-1972 is the first mod we’ve seen from creator “Toby”, and consists of six early 1970’s American stock car makes and models with over 60 paint schemes and team designs.
While this mod is currently in it’s beta phase, I found the driving experience to be quite exciting and seemingly accurate for this type of vehicle. Battling against A.I. on tracks such as the Indianapolis Oval layout requires constant attention to steering, brake and throttle inputs for a true edge-of-your-seat sim racing experience.
Navigating these 4 speed V8 machines is no easy task, soft suspension, bias ply tires and excessive weight are constant adversaries in the quest to remain free from the wall. Just when you think your safe it’s time to brake for the next bend, a soft tug of the steering wheel to the left can be felt as you apply brake pressure entering the on camber turn, then begins the fight to maintain grip. With a little skill and a little luck you will make it out the other side of the turn before gliding up into the wall. By no means are these early 70’s beasts easy to maneuver, however once mastered the reward is great.
As you can see from the screenshots as well as the video Toby created, graphical quality is on par with rFactor 2 standards. The reflections in the mirrors are clear and the textures of the interior look crisp. Analogue gauges fitted inside a brushed metal panel, along with little details like the wires exposed beneath the dash do a nice job of recreating an American stock car cockpit from this era.
Stock Car Resurrection 1971-1972 for rFactor 2 can be downloaded for free within the Steam Workshop.
For more information about the Stock Car Resurrection 1971-1972 mod for rFactor 2 you can see the release details provided by the creator below:
Intro
Stock Car Resurrection 1971-1972 is a rFactor 2 mod that simulates American stock cars from the early 70’s. It currently has 6 makes/models and over 60 paint’s/teams.
Credits
Special thanks goes to MoparBob. It was his original brain child. He was responsible for acquiring the exterior models over the years. He Painted 99% of the cars. He was even able to speak with Dale Inman (Richard Petty’s crew chief) to help on some physics information. More thanks goes to ISI. The physics are based off of their 1974 Dissenter mod. I am also using a few things from their 2015 stock car mod (sounds, shifter boot model, ect..). Lastly thanks Studio 397 for the new support.
Physics and Driving Technique
These are big heavy rear wheel drive cars. With big heavy high horsepower engines sitting over the front wheels. They use bias ply racing slicks which makes them challenging but rewarding to drive. You will want to ease it into the corner and accelerate as hard as you can on corner exit. Taking advantage of the engines power down the straights. Capable of reaching speeds of 200+ mph. However they are not very aerodynamic and if not for the front air dam and rear spoiler they would actually create lift. Imagine the 1974 Dissenter mod with more horsepower, removed some downforce, and changed some of the garage adjustments. Added things like an adjustment for the front air dam and rear spoiler. Currently all of the cars use the same physics.
Conclusion
A few things to remember. This is my first rFactor 2 mod. I have enough knowledge to get by when it comes to RF2 modding (3d modelling, 2d textures, physics, track building, ect). However I am not an expert at any of it. This is just my hobby. Also this is a BETA. Which means you should expect somethings not to be right. Up to this point it has only lived on my computer. I am sure there will be unforeseen issues. If you would like to contribute with a good setup or a paint from a team that is missing feel free to message me. Lastly I have not made any LOD’s yet. This might hurt the performance of your pc. They will come in a later update.
Have Fun!
-Toby