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RaceRoom – Falkenberg, WTCC 2017 line-up and patch available

In typical Wednesday-or-Thursday tradition, Sector3 Studios has released new content and an update for RaceRoom.

WTCC 2017

RaceRoom WTCC 2017 banner

As promised at the WTCC 2016 release, the 2017 line-up is now available, featuring the same cars but updated liveries.

You have the choice of purchasing the individual cars, the 2017 pack, or the whole WTCC Experience.

Falkenbergs Motorbana

The Swedish Falkenbergs Motorbana track is now also available, expanding RaceRoom’s already impressive line-up of Swedish tracks even more.

If you want to know more about the track, you can check out our blog on its announcement at the beginning of the month right here.

Patch

As per usual with new content releases, a new patch has been deployed as well, adding some nice features to the game.

For example, you can now set the flag rules to “visual only”, which disables the penalties (except those of the black flag), but still shows you the flags. Currently the feature works in single player only.

Neat is also the addition of a delta time to the data displays, which you can now trigger by pressing “7” on your keyboard in any car that does not have one built in by the way.

RaceRoom has been updated to use the Fanatec SDK 3.0 as well, which should eliminate all issues ClubSport Wheel Base 2.5 owners were experiencing.

If you go off-track or “wallride” in the last corners of a lap, not only your current, but also your next lap will be invalidated in “qualifying sessions, leaderboards and competitions”.

Speaking of track limits, these have been tightened on a lot of tracks.

Sector3 Studios is also improving RaceRoom’s VR experience: Changes include the VR HUD size now being relative to the distance to it and the possibility to use keyboard keys to adjust the distance to the HUD.

Changelog

Of course, a lot of fixes are also included. Here is the full changelog for your reading pleasure.

Known Issues:

  • Hockenheimring: Some of the curbs are missing.
  • The new Flag Rule Settings are not available for MP.

We will release a hotfix patch tomorrow to fix these issues.

Game:

  • Changed the flag rule setting and added a new flag rule setting “Visual Only” which means all flags get triggered and shown but there are no penalties applied with exception of black flag. (SP only for now)
  • Added Display mode with settings windowed, borderless windowed and full-screen.
  • Fixed issue in data displays where standings page kept ghost entries when you were in the lead.
  • Introduced delta timing in data displays.
  • Fixed some occurrences of yellow flags for DNF cars.
  • Disabled displaying of yellow, blue, black & white and white flags while player is in pitlane.
  • Removed so slower class in multiclass race doesn’t trigger white flag.
  • Disabled slip effects while changing tires during a pitstop.
  • Changed so content ownership isn’t required to load a replay file.
  • Fixed a crash that could occur when processing a camera reset callback after returning to menu.
  • Updated Fanatec SDK to 3.0. This should also fix the issue some players experience with their CSW 2.5.
  • Fixed issue with replays not using asynchronous rendering.
  • Fixed issue with an uninitialized variable when using Fanatec wheel.
  • Fixed an issue where H-Pattern mode would reset to Neutral when race start sequence starts.Thanks to Franconen and team-gtr3.fr for the report.
  • Fixed issue with Multiplayer advertisement banners not getting saved in replays.
  • Fixed an issue that could occur in game session if the player has a lag spike of over 10 seconds during certain sequences.
  • Game now invalidates both current and next laps in qualifying sessions, leaderboards and competitions if the player goes off track or wall rides in the last corners of a track.
  • Made brake disks pre-heated when starting a Time Attack session

VR:

  • Bloom and Light Shaft effects are now disabled in VR.
  • Made the HUD size dependent on the distance to it.
  • Made it possible to adjust the distance to the HUD via two bindable keys.
  • Fixed the rendering of particles and contact shadows.
  • Made the game use the SteamVR settings panel’s/config file’s resolution setting to set the resolution for the eyes instead of a number argument following “-vr” or “-oldvr”. Any such number in the argument is now ignored.

Multiplayer:

  • Fixed so player nodes are marked as inactive and kept by the server if a player disconnects during a race session. This fixes the issue with broken results because of players leaving the server too early after a race. Also fixes results for spectators joining late.
  • Fixed so checkered phase ends directly when all vehicles have finished.
  • Fixed an issue with spectators not being able to join full servers.

Sounds, Cameras, Physics & AI:

  • Bathurst: AI Tweaks
  • Hockenheim GP : Tightened Cut detections
  • Moscow Raceway FIM : Tightened Cut detections
  • Nurburgring (all layouts) : Tightened Cut detections
  • Shanghai (all layouts) : Tightened Cut detections, AI tweaks
  • Suzuka (all layouts) : Tightened Cut detections, AI tweaks to prevent going wide in 130R
  • Zandvoort : AI tweaks
  • BMW M3 E30 : new sounds
  • BMW M1 Procar: Tweaked chase camera, improved results of car to car collisions

Art:

  • Data displays now added to all cars. Some cars don’t have a display in the cockpit, but will show the display on the HUD when pressing ‘7’ to cycle through HUD display modes.
  • Hungaroring : Fixed some overly bright runoffs, swapped 2D audience to latest ones
  • Paul Ricard : Fixed some curbs and adjusted banking of some corners based on drivers feedback.
  • Suzuka : Smoothed a nasty bump just before 130R.

Portal & Backend:

  • Fixed issue with time interval not clearing up in MP browser.
  • Implemented MP results and MP Standings for championship events in Competitions.
About the Author

Paul Heidekruger

Bringing you the latest news in the #SimRacing world!