iRacing – The Latest 2018 Season 2 Build Follow-Up Patch is Here

No build is perfect, hence, there is always some ironing out to do post release. iRacing has now released patch 3 for its 2018 season 2 build.

Patch No 3

The follow-up patches usually don’t reinvent the wheel, patch 3 for the current build marks no exception, as do the ones before. Bug fixing is the main priority!

Kudos to the iRacing sub-reddit for providing the changelogs.

2018 Season 2 Patch 3 Changelog

Website

  • Fixed the inability to Register for a Hosted Team Session if at least one multi-car class was being used.
  • Fixed an issue with Team Registration for Hosted Sessions where occasionally the car selection for another session would be displayed.
  • Fixed an issue where some old Hosted Session Results were not being displayed.

iRacing BETA Interface

  • Fixed an issue with the Results Page.

Hybrid Power Units

  • Fixed a minor issue with the end-of-straight speed live-updater regarding the Start/Finish Line.

Clutch

  • The clutch control indicator bar is now split into two, to show how the clutch is being operated by the driver vs the computer aids and assists. This is purely a display change, there is no actual change in how the clutch operates internally.
    • The normal, thicker, dark blue bar exclusively shows the player’s clutch control input.
    • Any assisted clutch operations by the various aids such as the anti-stall or automatic shifting now appears as a thinner light blue bar.
      • This allows the driver to see what their own clutch level is at while the anti-stall aid is fully in effect on a starting grid.
  • The new clutch values and the handbrake value have been added to the Replay interface, so you can see these controls being used while watching a replay.
  • A clutch heat model has been implemented and enabled only on the McLaren MP4-30.

Audio

  • During Replays, looping sounds should now play with the correct volume and start and end at the appropriate time.

Paint Kit

  • Two new car sponsors have been added: Racespot and V8SOnline.
  • The Trading Paints logo has been updated.

Replay

  • Fixed an issue with opponent cars having the wrong ride height and orientation during Replays.
    • This was most noticeable with dirt cars, and they may have appeared to tilt or hop occasionally.

CARS:

Dirt Late Model

  • (ALL) – Increased tire carcass stiffness slightly.
  • (ALL) – Season setups have been updated.

McLaren MP4-30

  • A second clutch control is now available for mapping on the McLaren MP4-30, just like the real car actually had.
    • The Simulation takes the highest clutch value from both controls and uses that to operate the clutch. This is intended for starting. For instance: while idling on the start grid, press your clutch pedal to your desired starting clutch slip position (using the newly updated clutch indicator bars), then press the second clutch all the way in (maybe mapped to a button), then engaged 1st and rev for the start, then release the second clutch and the clutch will drop to your pre-set clutch pedal position allowing you to hopefully make a more controlled launch.
  • The McLaren MP4-30 also now has a clutch heat model where overheating the clutch will cause it to lose grip capacity and start slipping until it cools down. For example, you can do two high slip 1st gear launches in a row before heat soaking, or one high slip 2nd gear launch before heat soak, but trying to do a 3rd gear or above high slip launch will not be a happy experience, as the clutch will heat soak mid-launch.

NASCAR Monster Energy Cup Chevrolet SS

  • Season setups have been updated.

NASCAR Monster Energy Cup Ford Fusion

  • Season setups have been updated.

NASCAR Monster Energy Cup Toyota Camry

  • Season setups have been updated.

NASCAR Truck Series Chevrolet Silverado circa 2013

  • Season setups have been updated.

Pontiac Solstice

  • Fixed an issue where the helmet and visor for drivers of this car were disappearing when viewed from close-up angles.

Pro Mazda

  • Fixed an issue where the helmet and visor for drivers of this car were disappearing when viewed from close-up angles.

TRACKS:

Iowa Speedway

  • (Rallycross) – Fixed an issue with incorrectly placed pit stalls.

Williams Grove Speedway

  • Fixed an issue where vehicles on Pit Road were collidable.

Previously on iRacing

2018 Season 2 Patch 2 Changelog

Championship Points

  • When determining whether championship points are to be awarded in the Qualify, Heat, or Consolation portions of a Heat Racing event, consult whether the Feature race has enough competitors to meet the series’ minimum starters requirement for the overall event to be official, and thus eligible for points, instead of whether each of those individual sessions within the event had enough competitors to meet that requirement. This change avoids the odd situation where, for example, in a series with a 6-car minimum, Heat 1 might score championship points because it has 6 competitors, while Heat 2 might fail to score championship points because it has only 5 competitors.

Dynamic Track

  • The area of influence for aerodynamics picking up track dust has been widened, but less dust gathered in this way will be returned to the track than previously.
  • Updated the method used to calculate the water content below the track surface to better account for the influence of built-up dirt on top of the prepared surface. The result is that water is lost more readily as cars disturb the built-up dirt.

Hybrid Power Units

  • Hybrid deployment schemes now updates end-of-straight speeds to reflect how quickly your car is going. In addition, the system is now capable of marking end-of-straights even when the brakes aren’t applied, which was an issue for turn 1 at Phillip Island, with the MP4-30 in particular.

Paint Shop

  • Leo Bodnar and Simsteering logos have been updated.

Camera

  • Fixed an issue where the helmet and visors for the drivers of some vehicles were disappearing at close viewing distances or angles. The vehicles affected include:
  • – Chevrolet Monte Carlo SS
  • – Ford Mustang FR500S
  • – Kia Optima
  • – Lotus 79
  • – Mazda MX-5 Cup circa 2015
  • – Mazda MX-5 Roadster circa 2015
  • – Modified – SK
  • – NASCAR Nationwide Chevrolet Impala circa 2011
  • – NASCAR Sprint Cup Chevrolet Impala COT circa 2013
  • – NASCAR Truck Series Chevrolet Silverado circa 2013
  • – Radical SR8
  • – Riley MkXX Daytona Prototype
  • – SCCA Spec Racer Ford
  • – Silver Crown
  • – Sprint Car
  • – Super Late Model
  • – Williams-Toyota FW31

Video Capture

  • The latest version of the D3DGear API has been added. This fixes a conflict with Oculus Rift headsets.

Controls

  • A new switch has been added to the “app.ini” file in the [Force Feedback] section:
  • – calibUsingRawData=0 1 = Use the older raw parameters to detect input during calibration.
  • – – This may help in the rare case that a wheel is installed with a bad driver and the device can not be detected.

Telemetry

  • A new switch has been added to the “app.ini” file in the [Misc] section:
  • – irsdkAutoLogDisk=0 1 = Force disk-based telemetry logging set to “ON” every time you enter your car. WARNING: Setting this is bound to fill up your hard drive, make sure you have lots of room (Telemetry can eat a few hundred megabyte per hour)!

CARS:

Audi Quattro GTO

  • Fixed an issue where this vehicle could appear to float after taking damage.

Dallara IR18

  • Oval tire wear rate has been reduced slightly and altered oval tire compound very slightly.
  • Fixed an issue with FWEP and FW angles in the garage that impacted the balance/efficiency display. This means you are no longer required to press “Apply” for the correct reading to display.
  • Sidepod collision model has been adjusted to more clearly show damage from side impacts.
  • A tiny adjustment has been made to the drafting system for this vehicle.
  • Additional downforce options have been added for Auto Club Speedway.
  • Season setups have been updated.

Dirt Late Model

  • (ALL) – Adjusted opponent cars to remove tire sinkage in backpatched replays.

Dirt Midget

-Tire carcass stiffness has been increased slightly.

-Season setups have been updated.

Dirt Sprint Car

  • (ALL) – Maximum brake torque has been reduced slightly.

Dirt Sprint Car – Non-Winged

  • (ALL) – Maximum brake torque has been reduced slightly.

Dirt U.M.P. Modified

  • Season setups have been updated to account for increased tire carcass stiffness.

TRACKS:

Eldora Speedway

  • Chain-link fences along the edge of the track should now allow dirt particles to pass through them.

The Dirt Track at Charlotte

  • The track has been updated to have more water on the inside line.

Limaland Motorsports Park

  • The track has been updated to have more water and prepared dirt on the inside line.

2018 Season 2 Patch 1 Changelog

iRacing BETA Interface

  • Test Drive:
    • The Test Drive redirect functionality has been updated to include the type of racing.
  • Hosted Sessions:
    • When creating a Hosted Session, the Maximum Number of Drivers now includes Shared Grid Stalls as a limit when a Race event is included in the Hosted Session duration.
    • After typing in a password for a password-protected Hosted Session, the Enter key will now submit the password for joining.
    • Attempting to join a password-protected Hosted Session with an incorrect password will now display an error banner.
  • iRacing BETA Interface Memory:
    • The last used password when creating a password-protected Hosted Session will now display in the interface.
    • The last used Car, Track, and Weather, along with all of their parameters, will now automatically populate when creating a new Hosted Session.
  • Updates and Fixes:
    • Session data is now fetched more frequently.
    • Fixed an issue where Nürburgring Combined was not selectable as a track.
    • Fixed an issue where countdown timers would sometimes flash random numbers after a data update.
    • Fixed an issue with registration that could cause a user to appear not to register for an event.
    • Various minor visual fixes.

Series Racing

  • Fixed an issue that was causing the “Number of Races” in a given race week within a given Series to not include your most recent races in the count if those races did not modify your Championship Points average for the week.

Team Racing

  • Fixed an issue that was causing the incorrect team member to be shown driving the team’s car.

Simulation

  • Fixed a crashing issue many users reported during the 12 Hours of Sebring event this past weekend.
  • Fixed a crashing issue that could occur when transitioning between race session types.
  • Fixed an issue that was causing frame rate stuttering when cars with hybrid engines joined sessions.

Dirt

  • The Dirt Oval track grip adjustments for the 2018 Season 2 release have been reverted back to the 2017 Season 4 grip levels.
  • The starting track usage state for Heat Racing events has been reduced.

Rallycross

  • Corrected an issue where local clients were not sending the proper dirt height changes to the server, resulting in the dirt areas remaining static throughout the session.

Hybrid Power Units

  • Updated the battery system to optimize how LMP1 cars utilize the available deployment so that all of the energy is used before the end of the lap. This corresponds to the real world racing rules.
  • The automatic adjustment algorithm has been adjusted to allow it to take larger swings, even if it means the %EOS adjustment increment is greater than 1.0.
  • The mappable keyboard controls for hybrid deployment modes now support the McLaren MP4-30’s three deployment modes.

Garage

  • Fixed an issue where dropdown menus were displaying “??” in the garage during Fixed Setup Races.

Shared Pit Stalls

  • Fixed an issue where opponent drivers sharing your pit stall would sometimes appear to stand up in the vehicle.

Rendering

  • The Flag-Man will now only disappear when using Low Graphics settings for all tracks.
  • Fixed an issue where the Dynamic Track system was rendering incorrectly on non-Dirt Oval walls, causing visual abnormalities.
  • Fixed an issue where the Sim could crash caused by dirt debris particle effects.

Audio

  • Sawtooth curb sounds have been updated.

Crowds

  • Adjusted the crowd’s facing behavior to better suit the active camera location.

Video Capture

  • We have temporarily switched the iRacing Video Capture system to “OFF” for all users. There is currently a conflict between the Video Capture API and the Oculus Rift, making the SIM nearly unusable for Oculus Rift users.
  • – If desired, you can manually re-enable the iRacing Video Capture system if you do not have an Oculus Rift, or are not experiencing any problems.

Database

  • We’ve performed some database maintenance and upgrades, and Race Results should now appear slightly quicker than before.

CARS:

Audi R18

  • Reduced the increment for target battery state of charge when manually trimming MGU-K deployment.
  • The F4 Black Box now shows both fuel numbers in liters.
  • Fixed an issue where windscreen tear-offs were not functioning properly during live pit stops.
  • Fixed an issue where the suspension cameras were on opposite sides.
  • Fixed the Rear Diff. tooltip in the Garage so that it now references the correct number of gear ratios (6 instead of 7).
  • Corrected the tooltip on the trim setting for manual MGU-K deployment.
  • Fixed an issue with the garage tooltip for the rear anti-roll bar settings.

Dallara IR18

  • The drafting scheme for this vehicle has been updated to provide more strength, more downforce loss, and less overall length.
  • The front wing flap adjustment range now corresponds to front endplate angle and wicker limits. The range of pit stop adjustments for the front flap is also limited in the same manner.
  • Tire grip has been reduced, most notably at large speedways, with an altered starting cure state to induce fall-off.
  • Opponent cars will have single front and rear wing flaps at 1 mile ovals and Iowa.
  • Weight jacker (WJ) information has been replaced with Push-to-Pass information on the digital display while on a road course.
  • The MPG label on the digital display will now show LPL (Liters of fuel used Per Lap) when metric units is selected via the Options menu.
  • The proper wheels should now appear on this vehicle in interface images.
  • Fixed an issue where the damage a driver was seeing on an opponent car did not exactly match the damage the driver of that car actually had.
  • Season setups have been updated.

Dirt Late Model

  • (ALL) – Nose collision elements have been updated to prevent competitors from “snow-plowing” each other.

Dirt Midget

  • This vehicle now has three fuel options:
  • – Qualifying = 2 gallons
  • – Official Racing = 12 gallons
    • Long Hosted Races = 22 gallons
  • Fuel options now use even increments.
  • Season setup for The Dirt Track at Charlotte has been updated.

Dirt Sprint Car

  • (ALL) – These vehicles now have two fuel options:
  • – Qualifying = 3 gallons
    • Racing = 30 gallons
  • (ALL) – Maximum brake torque has been reduced slightly.
  • (ALL) – All corners now allow between 3-6 compression and 3-9 rebound shock valve adjustments.
  • (ALL) – Fuel tank center-of-gravity has been adjusted slightly.
  • (ALL) – Season setups have been updated.

Dirt Sprint Car – Non-Winged

  • (ALL) – These vehicles now have two fuel options:
  • – Qualifying = 3 gallons
    • Racing = 30 gallons
  • (ALL) – Maximum brake torque has been reduced slightly.
  • (ALL) – All corners now allow between 3-6 compression and 3-9 rebound shock valve adjustments.
  • (ALL) – Fuel tank center-of-gravity has been adjusted slightly.
  • (ALL) – Season setups have been updated.

Dirt Street Stock

  • Fixed an issue where this car’s engine was silent when viewed by external cameras.

Formula Mazda

  • Added some missing driver animation.

Kia Optima

  • Added some missing driver animation.

McLaren MP4-30

  • The tire wear rate has been increased and cure-based degradation has been added.
    • Please be aware that because of the increased tire wear, if you try to run very long stints, you run the risk of experiencing tire failures. By this point, tire performance should have dropped off enough that this approach would put you at a strategic disadvantage, but you should nevertheless pre-plan your strategies appropriately.
  • The adjustment increments have been reduced when manually trimming MGU-K deployment.
  • Updated the tooltip for the trim increment when manually deploying the MGU-K.

NASCAR Camping World Chevrolet Silverado

  • Season setups have been updated.

NASCAR Camping World Toyota Tundra

  • Season setups have been updated.

NASCAR Sprint Cup Chevrolet Impala COT circa 2013

  • Added some missing driver animation.

Porsche 919 Hybrid

  • Reduced the increment for target battery state of charge when manually trimming MGU-K deployment.
  • The F4 Black Box now shows both fuel numbers in liters.
  • Fixed an issue where windscreen tear-offs were not functioning properly during live pit stops.
  • Fixed an issue where the suspension cameras were on opposite sides.
  • Fixed an issue with the garage tooltip for the rear anti-roll bar settings.
  • The MGU-K regen gain setting tooltip now correctly ranges from 1 to 10.
  • Corrected the tooltip on the trim setting for manual MGU-K deployment.

TRACKS:

The Dirt Track at Charlotte

  • Night mode has been enabled for this track.
  • Adjusted the text appearance on the tower.
  • Fixed the light-bulbs in the letter “I” for this track logo on the main grandstands.

Homestead Miami Speedway

  • Adjusted a scenic camera to fix a crowd issue.

Pocono Raceway

  • The new pit crew has been hired to work at this track!
  • Various environment artwork has been updated.
  • Eliminated an issue with visual popping of the flag-man booth.
  • Track grip has been increased by 1%.

Pocono Raceway – 2011

  • (North) – Fixed an issue where drivers were erroneously receiving black flags when on pit road.
  • (North) – A scenic camera set has been added.

Sonoma Raceway

  • (Rallycross) – Tire bundles have been added to prevent cutting the course along the dirt section of this track configuration.

iRacing 488 GT3 trailer screenshot 4 cockpit

About the Author

Paul Heidekruger

Bringing you the latest news in the #SimRacing world!