The last update for F1 2017 is not even a month old and Codemasters has already lined up the next one. In fact, version 1.10 is already available on PC and PlayStation 4.
What’s new?
A couple of fixes for the safety car and terminal damage models are amongst the patch notes but most importantly, Xbox One X support has been added right in time for the console’s launch next week. Xbox One X users will then be able to take advantage of 4K-resolution, 60Hz mirrors, updated car reflections and better shadow/ texture filtering.
When will it be live on Xbox?
Codemasters expects the update to be online for Xbox users within the coming days, so probably the English developer is just awaiting final approval.
Changelog
- Safety Car – Fixed the falling too far back system so it will no longer give penalties incorrectly.
- Safety Car – Lapped cars will no longer be able to overtake cars that have lapped them.
- Fixed a bug that meant players could be disqualified when someone behind them did a jump start and drove through them while ghosted.
- Increased the terminal damage threshold from ~7m/s to 15m/s. (The terminal damage threshold is the speed below which you cannot terminally damage your car). 15 metres per second is ~33.5 miles per hour and ~54km/h.
- Fixed a minor graphical issue on the Ray Ban sponsor on the Ferrari.
- Added Xbox One X support. This includes 4K support, 60hz mirrors, upgraded car reflections, shadow filtering and texture filtering.
- Fixed a bug that caused the delta to stop working during a virtual safety car period.
- Fixed a bug that could cause cars to become desynchronised during multiplayer sessions.
- A red “disconnected” cross icon is now displayed next to the name of any player who has not sent network information recently to warn you that there is a connectivity issue.