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Assetto Corsa – Ferrari 70th Anniversary Celebration Pack Released and Update On PC

Kunos Simulazioni has now probably made Assetto Corsa one of the games to contain the most Ferraris ever, by releasing the Ferrari 70th Anniversary Celebration Pack – a DLC including six of Kunos’ favourites and one car chosen by the community!

Seven new Ferraris?

That is correct. Kunos Simulazioni is adding seven new Ferraris, corresponding with Ferrari’s seventieth anniversary, one for each decade, to Assetto Corsa. Each of the cars is a prime example of Ferrari’s massive history in car manufacturing.

The following cars are included:

  • 1962 Ferrari 250 GTO
  • 1967 Ferrari 330 P4
  • 1967 Ferrari 312/67
  • 1984 Ferrari GTO
  • 2004 Ferrari F2004
  • 2017 Ferrari 812 Superfast
  • 2017 Ferrari SF70H

For three of the cars, Kunos created some short trailers, showcasing them in all of their beauty. You can check them out below!

Where to buy?

The pack is now available for PC users on Steam for $7.99, 7,99€, £5.59, or similar prices in your local currency. Interested? Head here.

Unfortunately, console users will still have to wait a little longer. Kunos is hoping to supply the pack to console users “soon”.

However, not long ago the Ready To Race Pack was released for Assetto Corsa on consoles together with a new update. So, there is something to do, while waiting!

Version 1.15

After the console version, Assetto Corsa’s PC version was now also brought to version 1.15. However, the PC version is one update ahead.

Here is the full changelog:

1.15 Changelog
– New Ferrari 250 GTO (Ferrari Anniversary Pack)
– New Ferrari (288) GTO (Ferrari Anniversary Pack)
– New Ferrari 312 F1-67 (Ferrari Anniversary Pack)
– New Ferrari 330 P4 (Ferrari Anniversary Pack)
– New Ferrari F2004 (Ferrari Anniversary Pack)
– New Ferrari 812 Superfast (Ferrari Anniversary Pack)
– New Ferrari SF70H (Ferrari Anniversary Pack)
– Templates for Ferrari 250 GTO, GTO, 312 F1-67, 330 P4 and 812 Superfast
– Official Kaspersky team livery added for Ferrari 488 GT3
– Updated template for Ferrari 488 GT3 (related to rear wing shape, it might affect a low % of mod skins)
– Alpinestars gloves are introduced in Porsche cars
– Fixed reflection issue on Corvette C7R skins
– Minor graphical and skin-related fixes across all content
– Updated Lotus 49 minimum weight
– Updated Mazda RX-7 Spirit R rear wing setup and aero figures
– Added automatic Force Feedback configuration for old wheels (ie MS Sidewinder)
– MODDING REQUEST: Added blanket temperature to tyres.ini under [ADDITIONAL1] BLANKETS_TEMP
– MODDING REQUEST: Added pressure vs temperature gain in tyres.ini. under [ADDITIONAL1] PRESSURE_TEMPERATURE_GAIN
– MODDING REQUEST: Added camber spread tweak value in tyres.ini under [ADDITIONAL1] CAMBER_TEMP_SPREAD_K (AC default is 1.4, higher numbers=more spread)
– MODDING REQUEST: Added new LUT based system to handle camber D variations. Example, (for every compound):
DCAMBER_LUT=(|-145=0.8|-15=0.9|-3=1.01|0=1|3=1.005|15=0.9|145=0.8|)
DCAMBER_LUT_SMOOTH=1
This will override DCAMBER_0/1 behavior (values still need to be there tho)
– MODDING REQUEST: Added explicit inertia instead of box based. Use
[EXPLICIT_INERTIA]
INERTIA=1300,1400,500
in car.ini
– Suspension travel is now recorded at 166Hz in telemetry
– Fixed AI not exiting pitlane at full speed in some cases
– Added “ABS” FF enhancement effect
– Added FF enhancement effects controls ingame in the “Force Feedback Controller” app
– Added track models ini checksum on server. In order to gain full protection from cheating the server needs to include kn5 files
– Added optional COMBINED_FACTOR value per compound. Thanks to Stereo & Jackson Papageorge (mclarenf1papa)!
– MODDING REQUEST: Added variable throttle response as function of RPM. Add:
[THROTTLE_RESPONSE]
RPM_REFERENCE=6000
LUT=throttle_max.lut

to engine.ini. throttle.lut will be used for 0 RPM and whatever LUT you specify will be used at RPM_REFERENCE
– MODDING REQUEST: Added progressive bump stop rate. In suspensions.ini under [FRONT] and [REAR] add BUMP_STOP_PROGRESSIVE . Look for “Using progressive bump rate…” in the log for confirmation

About the Author

Paul Heidekruger

Bringing you the latest news in the #SimRacing world!