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Assetto Corsa Resource Thread

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So, this sub-forum is sorely lacking on current and accurate information about this game.  Consider this the thread to attempt to correct that.

 

Some information resources:

Assetto Corsa Facebook: http://www.facebook.com/Assetto.Corsa?fref=ts

Stefano Casillo Twitter (@kunosStefano): https://twitter.com/KunosStefano

Assetto Corsa Reddit: http://www.reddit.com/r/assettocorsa/

Assetto Corsa Webpage: http://www.assettocorsa.net

 

You should be able to find out just about anything you need to know from the above 4 resources.  Please, take a look, there is much to be learned.

 

The latest as of February 21st, 2013:

 

- Assetto Corsa is on Steam Greenlight.

 

- Tech Preview is incoming as Stefano says "The Soup Is Cooked."  https://twitter.com/KunosStefano/status/303886275553927168

 

- A presentation (in italian) on Assetto Corsa: http://www.youtube.com/watch?feature=player_embedded&v=ijvih-97-IA

 

February 23 2013

- Here is a video of the Technology preview, showing its in game features.

 http://youtu.be/nTW9kGfmjcg

-A video of build 0.9.8

http://youtu.be/3xmXAUTwb4o

 

 

CHANGELOG 0.9.8

Ingame

  • Fixed DirectInput controls not getting initialized on lost focus
  • Fixed double bound on Cubemap render target
  • Optimizations on motion blur
  • Optimizations on cube maps depth buffer
  • Fixed camera exposure on F5 view after first start
  • Fixed spikes strings to a more readable format
  • Reduce steer damper
  • Added 100Hz cap to FF sends to avoid problems with some steering wheels
  • Fixed steer lock management for wheels with <900 degs rotations
  • Fixed division by zero with uncalibrated controls
  • Improved car reflections
  • Improved light glass reflections
  • Improved instruments texture
  • Improved exposure value for external views
  • Improved exposure value for F5 view
  • Improved tarmac texture of Magione Circuit
  • Corrected rear brake lights. Only inner lights light up.
  • Fixed minor issue on 3D model. Closed hole on front bonnet.

User Interface

  • Corrections on the controls options
  • Fixed issues with a wide range of controllers
  • Fixed various typo errors
  • You can assign any analog function to any axis (i.e. braking on clutch and clutch on the middle pedal)
  • Improved screen resolution selection
  • You can now lock steering wheel movement in cockpit view
  • You can now eliminate the driver arms in cockpit view
  • Fixed issue with firewall program that locked AssettoCorsa.exe
  • Added skin selection button template in .psd in the skins folder.
  • Added skin selection

Authentic Lotus cars ltd colours available as skin selection

 

  • Ardent Red
  • Artic Silver
  • Aspen White
  • Autumn Bronze
  • Canyon Red
  • Carbon Grey
  • Chrome Orange
  • Graphite Grey
  • Motorsport Green
  • Nightfall Blue
  • Racing Green
  • Racing Green Stripe
  • Sienna Brown
  • Solar Yellow
  • Starlight Black
  • Isotope Green
  • Laser Blue

Sound

  • wind sample corrected

Known bug: Slowdowns on some PC configurations are not address yet, please contact us on the support forums for specific tests www.assettocorsa.net/forum

 

 

 
CHANGELOG 0.9.9

Ingame

  • Fixed high spike % due to incorrect thread synchronization
  • Fixed car remaining on gas when returning to pits
  • New system to avoid redundant calls to DirectInput (thanks Fredric!)

User Interface

  • Potential fix for the laggy launcher UI after returning from a session
  • More debbuging output during the controller configuration screen
  • Further .ini validation and formatting on launch
  • Fix for kmh/mph unit selection

 

 

Update on Assetto Corsa Development [April 24, 2013]

 

Marco Massarutto Ok, some flash news. The inclusion of Pagani Huayra in Assetto Corsa hasn't been officially published but is not a secret anymore, we have collected all data we need to reproduce this 'hypercar' at the best. The AC Tech Preview has had an unexpected impact on our activities, adding a massive interest about our software technology. This is creating a lot of opportunities for our team, and meanwhile, we are supporting some big-name companies that already take advantage of our software for professional purposes This requires time and is one of the reasons of the lack of information released in April. Also, we have received a lot of feedback and suggestions not only by gamers but also by a lot of videogaming journalists and by other people involved in this business, that helped us to reconsider some features and options that should be included in Assetto Corsa (who said "career" mode?). We had already scheduled to include some of these features in additional packages, but we believe that the potential of Assetto Corsa has become so high that we must take the right decisions at the right time, also in relation of distribution channels we'll use to sell and distribute our game. 
Soon, we'll have the answer to the most frequently asked question related to Assetto Corsa: "when?", cos' we have a precise date in mind. Also we'll reveal all main features and contents included in the game, starting to show&talk about gameplay.

 

- Going to include career mode.

- Professional Teams are Already Using AC as a Tool

 

Update from an interview on August 26th, 2013

You can see the interview yourself here.

I've got some translated quotes below:

 

 At

what rate is the development of Assetto Corsa?



We work in parallel on different aspects: the contents of version
1.0 (cars, circuits, graphical user interface) are almost completed and are in
the process of finishing and testing of some features and functionality, such
as AI, multiplayer, career, we are completing the structure. The release dates we set internally
gives us the right margin to not get the issue with the water in the throat. Our goal is to release this fall
Assetto Corsa.



It
'will be a public demo?



Yes, but we'll work slowly and carefully when the game is
released, we are determined to avoid any kind of distraction from the work that
we are completing the main build.



How
is the game on Steam Greenlight?



Assetto Corsa was approved on GL months ago, with a response from
fans that went beyond our expectations, at a time where the most famous
developers and experts of us have withdrawn their candidacies of very popular
games for the absence of results. So
we are extremely pleased with this result. Steam
will also offer a showcase for Assetto Corsa that alone we would never have had
the chance to grant him, without advertising investments outside of our reach,
since we decided to invest 99% of our resources in content and development.



Can
you give us a period of more specific output for the release of the game?



We are finally to launch the pre-order, accompanied by a
full-bodied update the game's official website will announce the release date
and all information on the final version of the game that fans want to know.



It
will only be an exclusive Windows or you are planning a landing on the console
or on other operating systems?



For the moment, we are focused exclusively on Windows PCs, and can
not be otherwise as long as the software will not be released and consolidated. But we are watching with great
interest and attention to the new console and the new policy of Microsoft and
Sony dedicated to independent developers. In
due course, we will study the potential calmly.



What
do you propose to the public. In
short: what will Assetto Corsa?



Some of the fans Assetto Corsa define a Gran Turismo for PC. Undoubtedly, the approach of
"adult" of GT5 in style and content, inspired us. We can not compete in terms of
numbers, but the graphics, the driving pattern, the variety of circuits,
driving mode / game and coaches should meet very different tastes. Ensuring a serious approach to circuit
driving. However, without
detracting from the lovers of the simulation, we want to attract even less
experienced audience that can come closer to our simulation without awe and
without frustration.



What
will Assetto Corsa more than the competition?



"FERRARI" is the first thing that comes to mind. This is not unique, but for the first
time on PC it will be possible to drive supercars like the Ferrari F40, 458
Italian and other "red" in a very realistic way, and so far at least
on PC these wonderful car games have been played in the characteristics more
arcade. Then there are the
"App", a system of overlays and ingame features fully customizable
and scalable, with applications created directly by users and can be easily
shared. There will be a
customization system of competitions and events very high and also the
opportunity to drive traffic and not just racing, PC represent something not
unusual, but interesting. Finally,
the opening of the Assetto Corsa modding makes it definitely one of the
platforms with high potential. Also
we will not remain with our hands, but we will continue to invest in features
and official content even after the exit, with a long-term program. As for the long term will depend on
the response of the players and the fans.



You
have also had direct contacts with the Lotus. What
was that experience?



We were also BMW, Ferrari and Pagani, as well as working directly
in retrobox at Vallelunga with different teams. So for us it is an essential aspect in
the reproduction of a car. But of
course, along with Ferrari Lotus Cars is one of the car manufacturers that have
particularly enjoyed our approach to the simulation and in our relationships
with the parent went beyond the "simple" professional relationship
between the licensee and software houses. Therefore,
we have provided all the tools available to reproduce their car to the best of
our ability.



It
will be only suitable only for racing fans or there is also room for a more
"arcade"?



We have developed a system of "driving assists" scalable
and fully customizable, which provides stability to the cars, to allow novice
users to approach the physical model of Assetto Corsa gradually. These aids do not create
"invisible rails" or alter the behavior or performance of the tires. So to be clear, your driving style to
the Need For Speed ​​in Assetto Corsa will never be profitable. But the driving assists allow even
novice to drive that car very challenging with the aid disabled may be too
difficult. Also, Assetto Corsa
will include different driving modes that can engage and entertain without
necessarily requiring an excessively high level of skill, such as drag racing
or drift, or as a career, the progress of which will be very gradual, in order
to help players grow and develop skills and driving techniques, having fun
without feeling inadequate. What
we want, with Assetto Corsa, who is a keen feel free to have fun in the way
they prefer. And at the same
time, the "hardcore racer" more demanding not feel defrauded by a
simulation that simulation is not. The
dynamic model and the search for realism are part of our DNA, our offices are
located since 2009 in the Autodromo di Vallelunga, in direct and daily contact
with motorsport. As early as 2011
Assetto Corsa is used by CSAI (Italian Motor Sport Commission) as an integral
part of the training of the Federal School. We
have no doubt then on the road to follow, but we want as many people as
possible are in Assetto Corsa something for which it is worth to say
"italians do it better."

 

Update September 24 2013

From twitter

I believe , #SteamOS Stefano Casillo (@KunosStefano) 
 
Update September 26 2013
From Facebook
Time to make some clarification about the rumours related to pre-orders. We confirm we worked on this matter in the last two months. When we supposed that the entire process was almost ready to be started, our lead programmer unofficially confirmed on his personal twitter account that pre-orders would start very soon. This was supposed to be true. Sadly, in our Country the laws related to e-commerce are very complicated and inadequate for the digital distribution. At the last minute, just a couple of days before to launch the pre-order, we have been informed about some additional documentation and rules that don't allow us to start the pre-order phase already set. This has nothing to do with Steam nor with the development of the game, it's just burocracy. We understand you can be disappointed about it, but well, you can figure how much we are too. Anyway, if we made any mistake or lack in communication, we apologise for it. Everyone can make mistakes, we are not better than any other. 

Now we are working on a different strategy, with the aim to meet -as soon as possible - your wishes and our needs. As soon as we are able to give you more information, we'll update you with more details, through our official channels. Meanwhile, thank you for your kind patience and support. 

 

Update October 22 2013

From Facebook

October 4th, in response to a question about why they are still working on cars:

Marco Massarutto Dear Andreas, each car needs at least 8-10 weeks to be modeled and completed. So, while the rest of the team is working on the structure and the features of the main build, our graphics modelers have already completed and delivered the cars listed for 1.0 version of Assetto Corsa, so they have already started to work on the future cars.

 

Update October 23 2013

Assetto Corsa turns up in Steam Database!

http://steamdb.info/sub/29776/

 

Update November 4 2013

Looks like Rally is coming to Assetto Corsa.  From Twitter:

 

 

    • 6adb2f346a12997f5df52978c5f57281_normal.

    Good first feedbacks on gravel surface modeling from @Aristotelis and @Si3v73 .. looking like a viable future for AC.

     

 

From that twitter conversation we see Stefano Casillo reporting on gravel surface modelling, to which testers enjoyed.  Then Gregger implies that means Rallying is possible in Assetto Corsa, and Stefano Casillo re-tweets Gregger's implication.  That, to me, signals that (if not at launch) Rallying is coming.

 

Update November 5th

The Assetto Corsa webpage is down for maintenance.  Screenshot for posterity here.  Could this be the sign of pre-sale/release!?  They even have quotes and a "TM" attached to "soon."  Possibly a sarcastic hint at their history of saying the game is going to be ready for release "soon."

 

Update November 6th 2013

 

 

 

  Dear followers, finally the AC release is very close.

The Assetto Corsa's official site, www.assettocorsa.net is under maintenance: when it will come back online, all the information about the game, its contents and features, the hardware requirements and much more, will be finally available.

More importantly, the release of Assetto Corsa is imminent. Because of some issues (you can read about that here: 

https://www.facebook.com/Assetto.Corsa/posts/726358147390506), we have had to change some assets of our strategy, finding the solution that will make you happy and will let the development team complete its job as soon as possible, and at its best.

Assetto Corsa will be available on Steam Early Access very, very soon. The game will cost 34,99 Eur (allowing to save 22% of the retail price!) and will give you access to the beta version, including its updates, plus the final version.

The latest news is that we have decided to include the Spa-Francorchamps track and three additional GT cars (Mercedes-Benz SLS AMG, Mercedes-Benz SLS GT3 and Lotus Evora GTC) in the main build of the game, to offer to you the best selection of cars and tracks that we are able to deliver, without any additional cost. We hope you appreciate it. Thanks to this addition, Assetto Corsa will include in total 35 cars, 16 vehicle classes, 11 circuits and 3 additional scenarios. Other extra contents will be added in 2014, in order to guarantee a long-life to this simulation. 

The first build of Assetto Corsa includes the main structure of the game and 8 classes of cars for a total number of 11 vehicles, with the aim to guarantee just from the beginning the chance to enjoy the dynamic model of the game racing with different kind of vehicles.

As part of the early access program, an update with new cars, tracks and features will be available every two weeks, adding new contents and improving the existing ones. All the vehicles and tracks will be released in a level of completion close to the final one, with the aim to deliver, starting by the first version, an enjoyable and satisfying simulation, featuring cars and tracks reproduced at their best, with the exception of unknown minor bugs that will be fixed and polished in time for Assetto Corsa 1.0. 

During the whole process, the AI, Multiplayer and damage model features will be progressively added in the scheduled time, in order to close in short time the final release, that will include the career mode and other exclusive contents.

Gentlemen, start your modems!

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Just got done putting the preview through the paces. Wow!!! As good as it is, what really impressed me is how the 

car responds to hard brake into and through a corner, really good. 

I had very high expectations for AC, and they are delivering, IMO.

IMO, Assetto Corsa will set the sim benchmark in 2013.

iRacing has a serious competitor in the road racing arena coming.

rF2, as nice as physics are, AC may blow it away, especially when the mod community gets going.

pCars, forget it.

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I'm super happy with the Tech preview as well.  Can't wait for the full game to release.  Handling is great in my opinion, somewhere between Forza and iRacing.

 

Using a CSR Wheel with Logitech drivers. Here are my settings.

In game: FF 85%, Rotation 900 Degrees

On Wheel: Sen 900, FF 100, Sho 100, Dri 1, ABS 1, Lin 000, Dea 0, Spr 0, DPR 0, ACL Off

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Missed the bit about him being excited about SteamOS. I'm excited that so many developers seem to be excited. We really could be looking at a new open platform leader in 3 - 4 years.

 

I'm disappointed, once again, about the pre-order situation. But it'll eventually release. And be worth the wait when it does.

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Sorry guy's,

but I'm a driver and not a gamer. The couple of things I have tried on STEAM are really making me not like it at all.

 

I can get into an official iRacing race faster than I can even get the first screen of an STEAM racer. Sad considering some of them look fun.

 

My PC and ISP are not a problem.

 

Still waiting to see what can be done with FOV. It will be THE deciding factor for me.

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Here it is!  More news on the release!

 

  Dear followers, finally the AC release is very close.

The Assetto Corsa's official site, www.assettocorsa.net is under maintenance: when it will come back online, all the information about the game, its contents and features, the hardware requirements and much more, will be finally available.

More importantly, the release of Assetto Corsa is imminent. Because of some issues (you can read about that here: 

https://www.facebook.com/Assetto.Corsa/posts/726358147390506), we have had to change some assets of our strategy, finding the solution that will make you happy and will let the development team complete its job as soon as possible, and at its best.

Assetto Corsa will be available on Steam Early Access very, very soon. The game will cost 34,99 Eur (allowing to save 22% of the retail price!) and will give you access to the beta version, including its updates, plus the final version.

The latest news is that we have decided to include the Spa-Francorchamps track and three additional GT cars (Mercedes-Benz SLS AMG, Mercedes-Benz SLS GT3 and Lotus Evora GTC) in the main build of the game, to offer to you the best selection of cars and tracks that we are able to deliver, without any additional cost. We hope you appreciate it. Thanks to this addition, Assetto Corsa will include in total 35 cars, 16 vehicle classes, 11 circuits and 3 additional scenarios. Other extra contents will be added in 2014, in order to guarantee a long-life to this simulation. 

The first build of Assetto Corsa includes the main structure of the game and 8 classes of cars for a total number of 11 vehicles, with the aim to guarantee just from the beginning the chance to enjoy the dynamic model of the game racing with different kind of vehicles.

As part of the early access program, an update with new cars, tracks and features will be available every two weeks, adding new contents and improving the existing ones. All the vehicles and tracks will be released in a level of completion close to the final one, with the aim to deliver, starting by the first version, an enjoyable and satisfying simulation, featuring cars and tracks reproduced at their best, with the exception of unknown minor bugs that will be fixed and polished in time for Assetto Corsa 1.0. 

During the whole process, the AI, Multiplayer and damage model features will be progressively added in the scheduled time, in order to close in short time the final release, that will include the career mode and other exclusive contents.

Gentlemen, start your modems!

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