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Review of Test Drive: Ferrari Racing Legends

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i dont think you where to hard. u just stated that "if" Pcars is anything like test drive farrari they should rethink the way the game is. you gave you honest opinions and helped me to decide weather or not to get this game.

and you really didnt say much of anything about Pcars other than if it is like this game they should "go back to the drawing board"

I really enjoyed the review. keep up the good work. ;)

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No you told it exactly how it is and SMS are now the Activision of the racing world, although me personally I feel you guys should have been more critical in your GT5 review but that's just me

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"We pretty much upset 25,000 pCars investors"

- Darin Gangi

I don't think so. I think you p'd off only 18. Everyone knows that pCars sucks right now. Sure they are getting better, and I hope to god they can pull a miracle from their rears. But to be honest, I believe in the end, that game will be beautiful, but the driving... meh. It will probably end up "simcade".

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Hey guys. I for one enjoyed your review. As everyone here has said you told it like it is. As a sim racing site that reviews the software you are judged on whether the viewers trust your opinion, not if you just suck up to the developers and try to get everyone to like/agree with you. Reviewing is one of those thankless jobs that no matter what you say you'll always upset someone somewhere. Nobody wants to hear negative things about their favorite sim/game but the truth needs to be told. Keep it real, keep it honest, keep making it fun and keep telling the truth! ;)

As a wise man once said "Opinions are like a$$holes, everyone's got one!"......or was it "A$$holes are like opinions, they've all got one!" Hey, Whichever one fits. :lol:

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Hey Darin and Shaun,

No, I don't think you were out of line, you gave an honest review of Ferrari racing legends and said that if this is what project cars is like, they have a lot of work to do.

As others have said, making honest reviews can be a thankless job, and you will piss some people off along the way. But, hopefully the software makers of this game will listen to you and make sure they don't repeat the same mistakes with pcars.

Keep up the good work guys.

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I liked the review, and I was disappointed, because it was one of the titles I kept my eye on. I thought the comment(s) a bit odd.

One was that you should not have linked pCars to TDF, because they are totally seperate projects. As far as I know they are dveloped by the same studio, and I really can't imagine that a studio that is developing two racing games won't have their specialists working on both titles. And besides that, the management, sales and PR are the same. That surely will influence the direction the game takes, the moment it is deemed good enough for distribution, and the sales hype that accompagnies it.

Besides, in your review you clearly state that you don't know how much pCars is in the title, but that IF it is they have some work to do. I think that is a fair remark for a racing game from a compagny that is also developing a second racing game. The compagny can explain why the games are totally different (and at the same time why they thought that they could get away with a sub par title this time, and we should expect excellent value next time).

The other odd comment is that you should be carefull in your opinion because there are 25000 investors in pCars. Does it matter for a review how many investors there are? Should a compagny with lots of investors get a better reviews? Or should it be viewed as a warning: we are with 25000, dont are to say anything negative, or we will thrash you? Either way, it does not matter. A review can be attacked on facts, it can be challenged on opinion, but the number of pople that put money in it should never be a consideration.

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First, it is a fair review

Second, there are no 24500 investors, they are members. The only ones who gets a profit are a few big boys.

I am a full member and only get a free copy of the finished game.

Third, the only thing that you need to worry about is how do we get Jessica back. The rest is on second place.

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So now you have to add Video Game Race Reviews to subjects you can never talk about in public. We can add this subject to Religion and Politics and Guns as taboo, and never to be discussed without upsetting a lot of people. The connection to pCARS was barely mentioned in my opinion, as they admitted they were hoping some of pCars development was in this game. They never said it must be pCARS in disguise. I guess that happens when you're an "investor" in a game whose final release date is still not known.

Endless previews to an unfinished product is not that unusual anymore. "Spiderman" on Broadway went through an endless preview process in the hope that they could continue ticket sales without having a damning review hurt potential business. After almost a year of these "previews", the critics finally said they were reviewing the play, whether the producers liked it or not. Didn't really hurt the ticket sales anyway, as "Spiderman" was pretty much immune to bad press, like not being effected by a poisonous spider.

I've yet to hear from a sim racer, (who I personally know) rave about their experiences on pCARS. I've heard them get excited about other games, like Richard Burns Rally, but nothing yet on pCARS. Instead, all I hear from pCAR players is it's still in development, the physics aren't yet what they could be, and give it a chance. I will, WHEN THE GAME COMES OUT. Until then, I will watch from the sidelines and try to avoid the "investors" and their "hyper touchy" feelings about the subject. I still believe, in their hearts, real sim racers want every new emerging sim (including pCARS) to be better than the one before.

p.s. I wanted to add this, viewing this title as a purely arcade game, attracting Ferrari fans from all over the world, who just want to live out their dreams, and pretend they're driving real Ferraris, then I guess this game could be more fun for the casual gamer who really won't be noticing that the gameplay, is not really that great. I think (IMHO) what might have ticked Darin and Shaun off, was the Developer's own claim on the box's artwork that the title would offer a more realistic experience, including realistic handling, and car damage, including having things like tire blowouts. If Darin and Shaun reject this kind of advertising bombasity, it is their right to do so, as the game's hyperbole put their expectations on high alert. Remember when you were a teenager, and some girls padded their bras? Same thing.

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All I have to say is in the comments on the main site, but also the day you guys aren't honest is a sad day. So keep doing what your doing. :D because this is what makes ISR great. We can get useless reviews on other sites. :P

I don't think it's unfair either what you said. I would have been a lot harder on this title than that based off what I've seen already, and the company has to stand by what they created if they put they're name on it.

And that's another thing seems like false advertising isn't illegal anymore. Even Politics's are allowed to do it. Just don't know what this world is coming too lol. :|

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I think you went easy on them.It would be remiss not to mention the lows as well as the highs of a game and it's all over the net how poor the Pcars physics are already so mentioning the relationship between the 2 titles,albeit briefly,was simply good reporting.

I can't believe 25,000 people spent hard earned money on such a venture. :ugeek:

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It's all over the net to that GT5, iracing and any other title has poor physics, on the other hand it's all over the net to that those titles are brilliant. Don't believe what you read and be carefull what you say about a title you haven't even tested out yourself, people talk crap no matter what so go by your own experiences.

I played both ferrari Racing legends and pCars, first of this review was spot on. The game feels old, unfinished and never gets fun. I am very angry on SMS for bringing out a game in this state and then just ignore any complaints from the community. I want my 60 bucks back that i payed for this garbage ><

About pCars, the phycics are nowhere near shift/shift 2 or tdfrl (thank god for that), i was actually very surprised how close they where to GT5. Deffinitly not iracing phycics but fact was that it was a joy to drive. I think everybody has every right to have doubts about sms as it would not be the first time they have dissapointed us and i do think the pCars community is a bit to fast offended but i also think nobody must write this title of just becouse it is from sms, this can be a great title so lets wait if they keep up the good work :)

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The review was spot on...even a little nice I'd say ! I bought the game hoping to have a close to sim racing experience, I sim race on a ps3 because I just can't afford a computer yet (altough my rig is sweet hahah) and this game just sucked. The physics never seem right and I couln't put my finger on it but Shaun explained it right, the cars feel like they are pivoting from the center, so the feelings always suck....the game is just no fun t all. If I could have my 60$ back I'd do it in a heart beat ! Thanks you ISR for proving to the world that you really do have REAL opinions and are not just here to sell products. I wish you guys the best of luck and thanks for the honesty !

ps. guess I'll go back to playing some GT5

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Can you use the Ferrari F430 FFB wheel with this game?

Yes. I use the Thrustmaster F430 FFB wheel with this game on PS3 on its own racing rig setup and it works well.

But the wheel works much better with the automatic centering feature (indicated by the 'cst' light) deactivated. During every race, the centering feature is enabled by default and the 'cst' light will be on constantly, but when I race using it, the FFB seems sloppy and loose. So before every race when you have control of the car and are waiting for the lights to go green, I press the round 'F' button on the wheels base (left side of the base unit denoted with an 'F' on it) and the 'cst' light will start flashing. This creates a much better feel in my opinion and makes racing a bit easier because it stiffens the FFB. Again, to make sure it is active during a race, just look at the 'cst' light on the wheel and make sure it is flashing. If it is flashing, the automatic centering feature is not enabled. If it is solid and stays on, it is active.

I am sure some people like the automatic centering feature, but in this game, it makes the FFB feel strange to me. But try it on your own and see what you think. smile

I have found that the Ferrari F430 FFB wheel works a bit better than the DFGT for this game in my opinion. Could just be the 'thought' of using a Ferrari wheel with a Ferrari game makes it seem better though. I have not used my G27 on it as I use that for my OSX sims, but it should work pretty well.

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Thanks for that! Despite the fairly damning review this game has been given i'll probably still give it a go. Quick one, anyone know if the F430 FFB will work with the new F1 2012 game? Ta.

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Thanks for that! Despite the fairly damning review this game has been given i'll probably still give it a go. Quick one, anyone know if the F430 FFB will work with the new F1 2012 game? Ta.

Are you talking about PS3 or PC?

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Thanks for that! Despite the fairly damning review this game has been given i'll probably still give it a go. Quick one, anyone know if the F430 FFB will work with the new F1 2012 game? Ta.

Sure, because you want to get it. It's what I've been saying all along, sometimes we just want certain games, even if they haven't been reviewed well. It's important for the reviewers to be honest and not worry about the consequences. Just as long as they let potential gamers know what they're in for.

I once bought a video racing game that I knew was going to be horrible, but the game was working on the vintage angle, and it included Riverside Raceway in California, and I wanted to see what the track looked like in the game. Never regretted my decision to purchase the game. Wished it was a better game though.

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Sure, because you want to get it. It's what I've been saying all along, sometimes we just want certain games, even if they haven't been reviewed well. It's important for the reviewers to be honest and not worry about the consequences. Just as long as they let potential gamers know what they're in for.

I once bought a video racing game that I knew was going to be horrible, but the game was working on the vintage angle, and it included Riverside Raceway in California, and I wanted to see what the track looked like in the game. Never regretted my decision to purchase the game. Wished it was a better game though.

You are right, and that is how it should be :) Darin and Shaun warned that the game may be bad (even though I already bought the game being a huge Ferrari fan before the review was up). But I too wanted the game due to the fact that it had Ferrari's. And I have actually enjoyed the quirkiness of the game quite a bit, though the game has A LOT of problems as I am sure everyone knows by now! But Darin and Shaun are here to let all of us sim and arcade racers know how the games "ACTUALLY" are. From there, we each make up our own minds and we all have our individual idea of 'perfection' in racing games.

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You made a good review. Your conversations only prove that the top game vehicles ever made would make for a fun list, wouldn't it? Do you crave supernal acceleration and handling, also as a reset button in the event you plow into a crowd of people? There are some great game cars of all time available for you. Each of these fictional vehicles is a super car in its own way, and most are at least patterned after real-world creations. I got the information here: The top video game cars ever driven (Pt. 1).

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After they cancelled the PC version, I thought about getting the PS3 version now. But then I remembered that I didn't like SHIFT very much and yesterday I watched this review once again. Result: I won't buy it!

Even if I would really really love to drive the 1987 & 1990 F1 and the 333 SP :(

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After they cancelled the PC version, I thought about getting the PS3 version now. But then I remembered that I didn't like SHIFT very much and yesterday I watched this review once again. Result: I won't buy it!

Even if I would really really love to drive the 1987 & 1990 F1 and the 333 SP :(

I know that the game was really beat up in most of the print/online reviews and especially by Darin and Shaun and they were right to give this opinion of the game. Also, I think there may have been VERY good reason to cancel the PC version ;) But, I have enjoyed the game especially after I unlocked all of the cars. So let me say this.... If the game comes down in price, which it really should, it may be worth a purchase from you. I personally enjoy the game and being an F1 fanatic, I also enjoy driving the vintage and recent Ferrari F1 cars. Everything Darin and Shaun stated is true, but I believe there is still some fun to be had with this game if you can get past the alarming amount of problems with the game.

Do not expect to find anyone online either! :lol:

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I purchased Test Drive Ferrari Racing Legends yesterday on my PS3 for $19.99. I had originally ordered the PC version back in July, but it never was released and I read, I believe on the gtplanet thread for this game, that the PC version has been canceled. So, I figured what the heck. I started following this game last year, when I saw the gtplanet thread and the concept was immediately attractive to me. I love sim racing and I love Ferrari cars and so this is a natural for me. I also enjoy Slightly Mad Studios ("SMS") racing games, including the Shift games, but more recently, their upcoming masterpiece, Project CARS.

Anyway, I fired up the game and tried it on my T500RS wheel and pedals. No luck, I could not get it to work correctly. :evil: I have since read that I needed to switch the T500 to "normal" mode and then it would work correctly. I will try that soon. I instead used my CSR Elite wheel and Clubsport pedals and the game immediately recognized those, albeit as a Logitech G25. But, it worked and I got the 900 degrees of rotation that I have seen folks rave about. My CSR H shifter also worked perfectly.

I love the concept of the career mode. There are three eras you race in - Golden (older cars), Silver (more up to date cars) and Modern (the newest and hardest cars). Yes, the game is linear and you do not have choices as to which car you use for each event, but that is fine with me. The black and white historic look at the beginning of races is very cool and different. You start with the classics and they are a ton of fun to drive. The cockpits look excellent, almost on par with the cockpits for the 200 or so deluxe cars in GT5. The graphics are dated, even for a console, but they work well enough. I love the track selection, SMS did a great job of getting many of the great tracks in the game, although it will take me forever to unlock all of them. They also included historic versions of many tracks, which is really cool.

The cars handle better than the cars in the Shift series. Overall, I like Shift 1 and 2, but they are definitely not up to par with the best console sims, Forza and GT5, and are light years behind the best PC sims, particularly iRacing and rFactor. Test Drive has pretty good physics, but this is definitely a simcade game, to use ISR's concept. Play it for fun, not simulation. The car sounds are great, but keep in mind, no tuning. You drive each car stock, no upgrades are in the game.

The difficulty of the game is uneven and overall, this is a tough game. One crash, even on the Easy setting, will usually make you fail the challenge, and there is no rewind option. IMO, rewind options should be standard for arcade or simcade racers. They have it in Forza, but not GT5. Why not? :?: Those that don't like it can turn it off. Anyway, I did not get frustrated with the game, since I have only played a couple of hours, but the lack of a rewind feature will definitely hamper my ability to get through the whole game. I tried the first modern car challenge and got my ass handed to me, even on the Easy setting.

The force feedback with my CSR Elite wheel is excellent. :!: I can feel what the car is doing quite well. When I get loose, the wheel becomes looser as the tires lose grip. So, this is one area where SMS has improved over the Shift games, which left a lot to be desired in the force feedback department. I like a lot of force feedback and the game allows for that. You can turn it down in game if you prefer a lighter wheel.

Overall, this is a good, but not great game. Its nowhere near as good as iRacing, rFactor and Project CARS. Its also a step down from GT5 and Forza 4, but its fun, and that is ultimately what matters. If you like Ferrari cars, and historic tracks, then try this game. Its $19.99 and so there is not a lot of cost involved. My guess it that it will soon get even cheaper, given the lack of marketing and availability of the game.

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