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Need For Speed: Shift

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Man this game looks great in the various trailers 8O . Those wrecks are something to behold. Just hope, if there is a PC version it will not be a dumb down console port. Just hope it has good physics and decent simulation of how a car drives (not like GriD/Dirt) and realistic AI (not all Michael Schumacher's or Homer Simpson's) . Man an actual NFS that is racing sim and not a street racer. But I will still hold final judgment until game is out since its still a NFS game after all 8) .

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We tried it with a gamepad at E3 and it's pretty cool. Kinda like Grid on steroids.. We'll have one here anyday to test and review.

Man this game looks great in the various trailers 8O . Those wrecks are something to behold. Just hope, if there is a PC version it will not be a dumb down console port. Just hope it has good physics and decent simulation of how a car drives (not like GriD/Dirt) and realistic AI (not all Michael Schumacher's or Homer Simpson's) . Man an actual NFS that is racing sim and not a street racer. But I will still hold final judgment until game is out since its still a NFS game after all 8) .

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Can't wait to see your review for this. I'm a console sim racer so I've never played any of the GTR series or any of the other Slightly Mad Studios games, so I don't know what to expect of the physics in NFS:S. From watching gameplay videos I don't see much understeer. The cars seem to be wildly balanced and handle unrealistically well. Anyway hurry up with the review!

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I got this game today and I have to say I'm very impressed.

It should give any other console title a run for their money.

I got the PS3 version and the GT3RS wheel works great with it.

The physics are really solid, the sounds are great, graphics are not quite as good as GT5 Prologue, but they are pretty close. The fun factor is huge too. Great selection of tracks. The physics reminded me a lot of GTR Evo, which I liked quite a bit.

Really solid game IMO.

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If we ever get our copies.. Loks like we're the hand me down show.. Codemasters finally got us copies of Dirt 2 about a week after release and they sent us a Ps3 and Wii version.. Wii ?? lol.. We asked for an X Box 360 version and their reply was "we're out of inventory on 360 versions"

LOL..

Im sure with Shift will get the left overs as well.. We're looking at October for our review of Shift

Darin

Can't wait to see your review for this. I'm a console sim racer so I've never played any of the GTR series or any of the other Slightly Mad Studios games, so I don't know what to expect of the physics in NFS:S. From watching gameplay videos I don't see much understeer. The cars seem to be wildly balanced and handle unrealistically well. Anyway hurry up with the review!

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Played for a few hours on PRO setting. Maybe its the car I am driving (Focus) but there is no sense of speed. Also the force feed back with my G25 and buttkicker fades in and most of the time out. So far not impressed. Maybe I am just too use to driving LM1 and ALM1 cars in GTR2 8) .

The game does look good tho. Nice rendered cockpits and working dials. Sound is just OK IMO. Just totally lack of sense of speed is really killing any sim or fun from the game :x . Hope it gets better when I get faster cars. Also hope the FFB will correct itself. Right now without FFB the cars just floats with no sense of any attachement from the steering wheel to the tires and the road.

BTW this is the PC version. Also the game has lockedup/crash my system 3 times requiring hard boots.

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Did some more testing. When you are in replay, the speed seem to be fine from the exterior views but from the cockpit view it still seems slow to me. When you drive 3rd person view, the sense of speed is there, maybe that is why in the console reviews they say it looks fast. The FFB is still intermittent. Physics is so so, not even close to GTR2 (with various physics mods/patches) at all. When there is FFB the steering wheel still feels disconnected to the tire and road. No steering wheel feel from the tires in corners or sense of acceleration, no tire tugging (grip) as like in GTR2 .

It was not a Focus but a Cosworth Escort I was driving. Even with a faster car like the BMW 318 or my Audi S3 the cockpit view still feels slow.

Also fig out why I could not change the video settings or controls...had to scroll down further :oops: . Def a console port feel to the whole game.

After I delete the player config file and let the game create another the game seems more stable now. Crashed only once and after reboot game ran for 4 hours with no crashes.

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Following are just some impressions after about 10 hours of playing with Shift so take it FWIW... :D .

The game no longer seem to crash (deleted the player config file and let the game create a new one) . The FFB seems to work most of the time now. Cockpit view still feels slow . 3rd person view is fast and much easier to drive in this game. There are still some weird things going on in the game. Like swapping paint between a Honda S2000 vs my Audi A6. There is no way that S2000 is going to move me over when we are door to door but the game seems to allow it . There is no car out there that can move an A6 over easily, even a Caddie would have probms. All the typical Japanese AWD cars seem to over steer a lot and anytime you apply moderate brake pressure just before the turn in, the tail comes out. Seems regardless of config it looks like they are set up for drifting. Played around with various tunings and nada diff. This was with the Mitsu Evo, the Scobby WRX STi and the old Nissan GT-R. That shldn't happen unless I stiffen up the suspension and sway bars a lot. I max'd the down force on both the front and rear and still the back end comes loose when brakes are applied. Really have to feather the brakes. Thats before I even get into an actual corner, just at the lead in. That shldn't happen with an AWD car :?: . It do not happen with the various AWD Audi's in the game.

Shift is almost on par with Forza2 on the 360 for fun factor . Forza2 has a lot better tire dynamics and physics then Shift. AI in Shift at medium is OK and fun to race against since they do make mistakes. At hard setting they make very few mistakes and are gen very fast. Also at med settings there seems to be a catch up feature , thats if you make a minor mistake, the lead cars don't run away to much (much like MotoGP games) and when you recover you can in many instances catch up. That does not seem to happen at the hard AI setting.

OH, the game is real pretty.... Lot of little details like dirt on car after a little off road. Minor and major damage on cars (seems cosmetic only). Great looking scenery. Not too sure how accurate the tracks are. Some minor FFD issues where the occasional bump is not transmitted but is shown but not felt (good springs :roll: ),

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I just got it last night. It's a little arcady, but still fun. It's sad to think if 10Tacle Studio didn't go bankrupt, this could've been a full-fledged sim, Ferrari Project.

Anyway, I spent about 2 hours so far. I was bit wary about this whole driver's experience thing; where they blur the cockpit and everything becomes disoriented during crash. I have to admit, in my opinion this adds another level of immersion. I especially like the way cockpit blurs and the road becomes focused (maybe it's that contrast that makes the road look really sharp) during high speed. It definitely helps you focus on the road ahead.

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After many more hours the game is growing on me.

OK I fixed the JPN AWD car's over steering (WRX STi anyway). I had to really mod the settings out of what I would do with a real car to get it to stop tail wagging. Car is still a little squirrelly tho . Prob need much better tires (but no option yet except 1" wider). The cars are still not planted to the ground enuf, you don't get the feeling that cars have a lot of weight IMO. Also fig out why the buttkicker was intermittent. It was clipping and shutting down :?:. The setting I use for GTR2 was too strong for Shift :roll: . Also cockpit view gets better with faster cars and turning motion blur on to max for more sense of speed.

Overall I am beginning to enjoy the game a lot more then when I 1st played it :) . Graphics are great :D . I even got internal windshield/glass reflections and flash/glare from some chrome dials inside the car 8O . Sounds are better then 1st impressions. Using 5.1 you can hear the cars behind approaching either for the left or right rear. Car engines are a little weak tho IMO.

I had to dial down some of the in game default sensitivity to make cars drivable.

ADD: still too much bumper cars going on to make it realistic. But one of the better arcade/sim racers.

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Ok, got the 'NFS shift' PS3 version last night and I have to say I am disappointed :cry: . I only play racing games with a wheel and unfortunately the Force Feedback is crap with my Logitech Driving Force GT wheel, the steering is delayed, I think the game is trying make it feel like a so called; wait;..."my two fingers are in the air", a so called 'siiiiimulatoooor', or else the game is trying to make you drift. Either way the game is not a simulator and it's basically a typical 'NFS' game with improvement.

If anyone wants to get the game and are not sure about the FFB will feel like, the list of games below is just so you get an idea of what experience I have with wheel FFB.

The games I play using my Logitech Driving Force GT wheel.

GTR 2 :D

GTR EVO :D

R-Factor :?

Gran turismo 4 :D

Gran turismo 5P :D

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After about 20+ hours.

OK, I am going to eat some crow now... :oops:

The sense of speed thing I was complaining about is def a result of the cars you start with and the tracks. Those cars are slow. But speed sense is still a little off since 100mph shld still feel fast. Now that I am into a works WRX STi, the sense of speed has pick up a lot and the motion blur is adding to it. Too bad the damage only seems cosmetic. Fun to play, real sim its not. Still too much bumper cars and with lack of damage I can see the online going to be dominated by crashers and bangers. I know the game will try to match you up with players of the same style of driving. I can still see where if a driver is not being able to pass a driver in front, they may just tail spin the lead car instead to get pass since there is no consequence for being over/dangerously aggressive.

Beginning to enjoy playing it alot more now that I fig how to dial in some of the cars and game settings.

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What's the story behind Simply Mad Studios/Simbin?

I remember Ian Bell (of SMS) when they were still on the forums doing the GTR 2002 mod of the EA F1 game, then from what I understand they formed simbin and produced GTR, etc.

I guess they just decided to separate form Simbin? Apparently there's some bad blood, according to the wiki here: http://en.wikipedia.org/wiki/Slightly_Mad_Studios

BTW, Darin and Shaun, I met you guys once back at NVISION '08. I was the big guy w/ the long hair and the Canon DSLR. I think we drove R-Factor on some triple head display. :P

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after about 35+hrs some more impressions

There seems to be a issue for me at tier 4. The game almost forces you to be aggressive since all the AI begins to play bumper cars a lot. Thats a PITA since up till that, the AI was pretty good at not being crashers and bangers. That sucks that you can not win if you want to be precise and only way win is to start ramming and spinning the AI out . I mean the AI is ramming and crashing into each other and when you try to stop or go around the following cars would wipe you out. Demo derby is not what I call racing :x:x:x .

I am a precise driver with at least 7-8x more pts then aggressive so it sucks that the game seems be taking this turn at the higher levels. Also hate that you build up "Works" cars and can not use them in a lot of the early tier 4 events. You get stuck with some high price exotic piece of trash that shld never be found on a race course and is really only good for cruising the boulevard :x .

Fustration is setting in that what seems to be a nice racing game is turning into a street battle arcade runner like other NFS games of the past :x .

OH, the game is real purddy while doing all this... ;)

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1st mods for SHIFT

http://www.virtualr.net/need-for-speed-shift-first-mods-coming-in/

PITA that you will have to reg at some of the DL sites.

ADD: there is damage to the cars and not just cosmetic. If set to full, when you get really banged up it will affect stability and handling and maybe top speed (not sure on speed tho). But nothing fatal.

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Great post Tinker ! I'll try those out... I bought the GTR but haven't driven it much or at all yet..

Thanks for sharing your takes on it guys..

Something about the blur effect that actually happens.. It comes up much further than just the dash.. In real life, as you get up over 100 and are accelerating hard, you get tunnel vision. On my motorcycle and in the camaro you guys may have seen in the last episode I've reached 165 a few times on the bike and 155 in the camaro.. I got tunnel vision and it extended way beyond the dash.. matter of fact, at that speed.. it's hard to even take a glance down a tthe dash.. lol

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More impressions after about 50 hours.

Once you fig out how to dial in cars for each track layout, then it becomes reasonably easy to get around as long as you can avoid the AI crashers and bangers. Just a little too easy to dial in the cars even with the twitchy controls (console ported, no mouse support for doing settings) IMO. But then it makes it more accessible to the casual racers so I guess which is not all bad...

**** There is now an official patch that adds LAN support and mouse control for the menu :D .

IMHO stuff to follow.

Good and bad things in the career.

There are some real stupid events you have to race to unlock some other events. Like having to post podium in all prev events to unlock the last even in tier. Example is the figure 8 (tier 3 Endurance) track when the intersection is a crash point. This shld not be mandatory event to win to unlock the last event. Really who in the right mind would race in a figure 8 track that has a crash intersection in real life unless running a demo derby. You do not see cars coming and you end up getting side swiped. Just all luck to win the race since there is no way to avoid being blind sided. I can almost tolerate the rinkie dink (JPN) short courses but that figure 8 is a mess. It shld be an optional course for fun and not part of you career.

Good is the endurance race at SPA. You can win on talent and not depend on luck at SPA. Also the Leguna Seca track is decent, too bad its not on the higher tier so the cars a restricted to 1 and 2 only (?). The Green Hell (Nor Ring) is interesting but does not seem right for some reason. Silverstone is also good in the game. These are fast tracks. Maybe thats why I like them.

Tri Oval is mindless fun. Just get a good setup and do 30 laps. I run a Works Mustang (setup only for the tri) and its setup so it like running on rails on the tri oval track. Fastest car in Tier 2 (beats tier3 cars even) for me on the tri. Hardest thing is not getting bored and letting you mind wander off and touching the wall. Just avoid the AI that occasionally do the wall bounce and drops down on you or sometimes the 2nd place car (if its even close) that want to tail tap you near the end of the race that is as exciting as it gets.

I am enjoying the game a lot now then when I 1st got it. You just have to adjust to the way the driving is done and fig out the various setups and the game is a lot of fun.

Note on the AI. I notice that they do move over on the straights if you are closing in at a high speed. Maybe they are loosing it ( :?: ) a bit but they do occasionaly get out of the way. But they do not in the corners tho. They will not yield at all. That was before the agression patch, and now after the patch it seems they tend to use their brakes a little more :) .

I apply the mild cockpit blur setting from the mod. I feel that the default game blur was a little over done. Did not use the less grip mod tho. The cars are slippery as is .... LOL... :roll: .

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Mods maybe coming since NFS Shift seems to be built on the rFactor's ISI engine (rFactor and all the Simbin games like GTR-2/GTL/Evo/Race 07/Race On). Some intertesting things would prob be coming once the modding guru's get at it... :D:D:D .

Now some ALMS (P1, P2, GT2) and LM cars along with Le Mans and Mosport and other ALMS tracks would make my year... :D .

WOW...a NFS game that might turn out to be a real racing sim...holy cow... :o

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Concerning the handling of the cars in SHIFT. There has been a lot of complaints about how they over steer a lot. The following is what I found. Again all IMHO stuff.

The cars in Shift right out of the box are crap is most cases for handling. Once you start doing some tuning (I mean the cars and not the control settings) the cars become a lot more predictable and drivable. I done ~60 hours so far on the PC ver and its a blast to play. 100% sim its not but pretty decent. Still pref GTR2 tho, mainly for the various mod's and the variety of cars and tracks. Once you get the down force, toe, camber, sway bars, springs and tire pressures (many other optionss that I don't even know what or how they effect the game play :? ) set up decently the cars are very predictable and drivable. The tuning is now a little easier with the official patch that added mouse controls and also LAN support. Still a PITA to custom paint on the PC ver (doesn't seem to work correctly).

My fastest lap at SPA endurance race (tier 3) in a Works Vette is 2:17 at Pro settings and AI at hard (with out mod's). Had to do a lot of tuning to get the car to run competitively at SPA. You almost have to tune the car for each track to be competitive. Too bad there are no save slots for storing various tuned setups. So I just use diff cars and try to optimize each to run on a specific track type. Shift seems to try to always match your car with a competitive AI car. Other wise its no contest. But you can still tune a Works car that can out perform the best the game AI can offer.

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The mods sounds great, is it possible to use them on the PS3 version as well ?

I will by my PS3 soon... so I haven't got the grip on the differences to a PC

...My PC (a laptop) is powerful and great.. for everything except games :cry:

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The mods sounds great, is it possible to use them on the PS3 version as well ?

I will by my PS3 soon... so I haven't got the grip on the differences to a PC

...My PC (a laptop) is powerful and great.. for everything except games :cry:

I don't think so since the console vers are mostly locked. Not sure if there are tools that let you unlocked the files to mod on the consoles. But I not 100% sure since I don't do consoles much.

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There is a bug in the PC vers (consoles?) where the car will not move off start line, The trick is to exit race then start another diff race to see if the car will run, if yes then exit and go back to the original race and try again. In most cases this will resolve the issue. If not then go to the adjust control menu and set everything to default then try car again. Then set the adjust controls again back to your pref... a royal PITA :evil: .

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Only complaint I have about this game is the loss of FFB every now and then. The real odd part about it is when this happens you lose all FFB unless you run over an apron or off into the grass. So I guess it's just the actual road FFB that gets dropped.

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You can really tell that SHIFT has its heritage in the street racing game scene. Look at the tire brands, TOYO, HANKOOK, KUMO and FALKEN. Not that they do not make good racing tires, but they tend to be more popular in the street scene. No Bridgestone, Yokohama, Dunlop, Pirelli or Michelin. :D

No Ferrari's either. :ugeek:

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