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Soundblaster Tactic 3D Sigma Headset Review

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Presenting our full review of the Soundblaster Tactic 3D Sigma Headset by Creative Labs. I got a set and has been using them for a few months now and put them on the REVS scale. Is this a headset you may be interested in ? See what I had to day about them and how Tommy and Shaun felt they worked.

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You said Tommy was running Nascar 2011 but from the video (at 2:50) it looks like he was playing Dirt 3. ;)

Good catch.. When I wrote that while reviewing, Tommy was running NR 2011..For the shoot, we used Dirt 3 to see who would notice ;)

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Im a bit confused Darin on some points that seems skipped in the review.

You say you liked these but maybe a slight lack of fully explaning the technology in how these work in the review and what makes them better/different over traditional stereo headphones.

The review comments on you using 2.1 settings within windows for what are 5.1 headphones.

Understandable if they only use two physical speakers and offer processed surround effects from stereo sources.

The main question is do they only offer "Virtual Surround" with PC/Software drivers or is the "Virtual Surround" processed by the actual headphones? For instance on a console would they be stereo only or also give "Virtual Surround". This is not made clear in the review but is relevant to many buyers.

What about different settings on PC within the software for varied surround effects, what can be altered? You show nothing of the options available that make use of the THX feature or adapting the "Virtual Surround" effects experienced.

Finally their is no comment on how good the "Virtual Surround" effects are compared to these being used as traditional standard stereo headphones. All we get is that they provide "Great Bass, Mid & Treble"

Have to say not your best product review and sorry to be negative but...

It left me personally with more questions than answers and no basis as to why anyone would buy these over other surround headphones or normal stereo pairs.

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Im a bit confused Darin on some points that seems skipped in the review.

You say you liked these but maybe a slight lack of fully explaning the technology in how these work in the review and what makes them better/different over traditional stereo headphones.

The review comments on you using 2.1 settings within windows for what are 5.1 headphones.

Understandable if they only use two physical speakers and offer processed surround effects from stereo sources.

The main question is do they only offer "Virtual Surround" with PC/Software drivers or is the "Virtual Surround" processed by the actual headphones? For instance on a console would they be stereo only or also give "Virtual Surround". This is not made clear in the review but is relevant to many buyers.

What about different settings on PC within the software for varied surround effects, what can be altered? You show nothing of the options available that make use of the THX feature or adapting the "Virtual Surround" effects experienced.

Finally their is no comment on how good the "Virtual Surround" effects are compared to these being used as traditional standard stereo headphones. All we get is that they provide "Great Bass, Mid & Treble"

Have to say not your best product review and sorry to be negative but...

It left me personally with more questions than answers and no basis as to why anyone would buy these over other surround headphones or normal stereo pairs.

Great points Crafty.. We don't usually review hardware like this, so it's a new process.. I have a set of A40s here from Astro that Im reviewing next and will take all of your points into consideration.

I honestly use none of that stuff because I like the game to do the work and if I were to use it, I lose my buttkicker. For the next review I will take into account the viewers that don't have it setup like me and give my opinion on the virtual sound and what I thought of it.

The biggest things for me when it comes to a headset for sim racing is comfort, mini plug setup and sound quality and thats what I based my review on.

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I kinda felt bad complaining tbh and didn't expect you to take it the way you have rather than an attack or moaning. The whole audio scene can be a minefield, including the many different types of headphones and indeed various forms of surround implementation on the market.

Your totally right that "Your Review" should focus on racing or sim games but probably take into account the disadvantage with USB and typical outputs being disabled including tactile devices like ButtKicker. Cross platform support of course is important and the general performance compared with and without any surround enhancement.

Headphones with standard 3.5mm connections and breakout boxes seem best. THX/Dolby/DTS/VPT are all various forms of sound expansion used for surround headphone experience. The Astro are well praised and some good reviews for most can be found on YouTube but wont necessarily focus from the perspective of a sim racer or general fan of racing games.

I highly recommend you check out Sonys DR-GA500 which has a 7.1 analogue connection break out box and then allows you to use whatever headphones you want. The supplied GA200 headphones are reasonable although not the best for bass. The ideal solution is a unit with a breakout box that has 7.1 analogue and optical but I'm not sure of one that exists.

You Stated Audio Was Very Important:

Id like to see you perhaps team up with an online gaming headphone specialist etailer and in the future do in surround headphones what you have done in the past with wheels, having a shootout comparison with the best.

In the future it would also be good to see you compare ButtKicker/Aura/Clarke Tactile products and how having going beyond a mono tactile experience can really enhance sim racing. Surround tactile (tactile on each surround channel) is rather awesome combined with surround sound and although its not something ButtKicker support or promote it is possible to easily achieve.

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