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Video Card Benchmarks

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I am going to use this thread to document the results I get from testing different video cards.  As some of you know I have been building a few PCs for ISRTV members.  So I figured I would test each card I install on a common PC first and post the results here.  So first I will detail the PC, the benchmark programs, and the sim racing titles (and settings) I will be using.  I will test each card in both single screen (1920x1080) and triple screen (5760x1080) formats.  I will not use any bezel corrections for these tests.  Also for these tests, I will only post Out of Box results (no overclocking).  For Titles that did not included a benchmarking mode (iRacing & Project Cars) I used FRAPS to record the FPS.

 

The Test PC Specs:

Intel i7 6700k clocked to 4.8Ghz

Corsair h100i CPU Cooler

MSI Z170A Gaming M5 Motherboard

32Gb G.Skill RipJaws V Series DDR4 2400 RAM

EVGA SuperNova 850watt PSU

Corsair Carbide 760T Case

Samsung EVO 850 120GB SSD

2 Samsung 250GB 7200RBM Hard Drives in Raid 0

3 Asus VG248qe 144hz monitors

 

The Benchmarking titles:

Unigine Heaven (API=DX11, Quality=Ultra, Tessellation=Extreme, AA=x8, Resolution=1920x1080)

Unigine Valley (API=DX11, Quality=Ultra, AA=x8, Resolution=1920x1080)

Final Fantasy XIV Heavensward (DX11, All Settings to Maximum, Resolution 1920x1080)

3DMark 11 Firestrike Demo (Presets unavailable to change in Demo)

 

Racing Titles:

Dirt Rally BENCHMARK MODE (Multisampling=8xMSAA, Refresh Rate=144, Gamma=0.80, Preset=ULTRA, Night Lighting=Ultra, Shadows=Ultra, Advanced Fog=On, Particles=Ultra, Weather=High, Crowd=Ultra, Cloth=High, Ambien Occlusion=Ultra, Advanced Ambient Occlusion=On, Mirror=High, Ground Cover=Ultra, Vehicle Details=Ultra, Track=Ultra, Trees=Ultra, Objects=Ultra, Vehicle Reflections=Ultra, Water=Ultra, Skidmarks=On, Texture Detail=Ultra, Shader Detail=High, Anisotropic Filter=Ultra, Smoke Shadows=On, Advanced Blending=Off)

Assetto Corsa BENCHMARK MODE (When Testing Triple, Triple Screen Rendering was used, Anisotropic Filtering=16x, AA Samples=4x World Detail=Maximum, Shadow Resolution=Ultra, Smoke Generation=Normal, Show Smoke in Mirror=Yes, Enable Post-Processing Effects=Yes, Effects Preset=Default, Overall effect Quality=Ultra, Glare Quality=High, Depth of Field Quality=High, Color Saturation=100%, Motion Blur=Off, Cepuscular Rays=Yes, Heat Shimmernig Effect=Yes, Fast Approximate AA=Yes, Mirror Resolution=Normal, High Quality Mirror Reflection=No, Reflection Quality=Low, Reflection Rendering Frequency=Static)

iRacing: Daytona Road Course and Nurburgring Grand Prix Daytime/Dallara circa 2011 No Cars on Track (When Testing Triple Screen Rendering, Render Each Screen Separate was used, Cars=High, Pit Objects=Low, Event=High, Grandstands=High, Crowds=Low, Particles=High, Full Res=Yes, Soft=No, Shadow Maps on Everything, Dynamic Objects=Yes, Filter=No, Static Objects=Yes, Shadow Volumes=Yes, More Shadows=No, Two Pass=No, Anistropic Filtering=16x, AA Samples=8x, Mode=0, Render Dynamic Track Data=Yes, Vertex Shaders=Yes, Pixel Shaders=Yes, Advanced Shaders=Yes, Used DX10 Optimizer=Yes, Hide Steering Wheel, Virtual Mirror=30*, Cockpit Mirrors=2, Higher Detail in Mirror=No, Headlights on Track in Mirrors=Yes, Far Terrain=Yes, Two Pass Trees=Yes, Trilinear Filtering=Yes, Video mem swap high-res cars=Yes, 2048x2048 Car Textures=Yes, Reduce Z-Fighting/Flickering=Yes, Hide Car Number while testing=No, Render Car First=No)

Project Cars: Mazda Laguna Seca/RWD P3 LMP1 in Light Rain No Cars On Track (I have added the following qualifications to the Shortcut to PCars -skipcrowds -novr -dx 12mt -pthreads3.  Settings: Post-Processing Filters=On, Lens Flare=Off, Sun Flare-Exterior=Minimal, Sun-Flare-Interior=Minimal, Bloom=Off, Heat Haze=On, Global Specular Irradiance=Off, Exposure Compensation=100, Rain Drops=Yes, Vignette=Yes, Crepuscular Rays=Yes, Screen Dirt=Yes, Texture Resolution=High, Texture Filtering=Anisotropic=8x, AA=Off, FXAA=Off, SMAA=Ultra, Reflections=Low, Environment map=Low, Car Detail=Ultra, Track Detail=Ultra, Shadow Detail=Off, Enhanced Mirror=No, Motion Blur=Off, Render Frames Ahead=1, Detailed Grass=Off, Particle Level=Medium, Particle Density = Medium, Stretched Headlamp Reflections=Yes, Apex Particles=No)

The reason I tested iRacing and Project Cars with no other cars on track was to give a consistent result.  In Project Cars, I was getting quite a variance depending on where my car was running in the pack.  The results were also being affected by how the AI cars behaved on track (driving off the track, staying on track, etc).  IRacing was a different animal all together.  Since this title does not have AI cars, testing with other cars on the same track would be impossible.  Even if it was possible, the results would vary greatly similar to Project Cars.  One thing to keep in mind, since these benchmark numbers are recorded with no other cars, FPS will vary based on field and behavior of field.  The other 2 titles (Dirt Rally & Assetto Corsa) have a built in "Benchmark Mode" which should provide a consistent test with little variance.

 

Zotac AMP Omega GTX 980 4GB Test Results (GPU Base Clock=1202MHz, GPU Boost Clock=1304MHz, VRAM Clock=       )

Heaven: 1681pts Min FPS=32.9 Max FPS=138.4 Avg FPS=66.7

Valley: 2875pts Min FPS=30.5 Max FPS=124.0 Avg FPS=68.7

Final Fantasy: 12315pts

Fire Strike: 12315pts

Dirt Rally 1920x1080: Min FPS=74.06 Max FPS=111.93 Avg FPS=87.18

Dirt Rally 5760x1080: Min FPS=30.79 Max FPS=45.66 Avg FPS=38.16

Assetto Corsa 1920x1080: Min FPS=97 Max FPS=243 Avg FPS=151

Assetto Corsa 5750x1080: Min FPS=49 Max FPS=78 Avg FPS=66

Project Cars 1920x1080: Min FPS=168 Max FPS=289 Avg FPS=230.752

Project Cars 5760x1080: Min FPS=88 Max FPS=115 Avg FPS=100.916

iRacing Daytona Road Course 1920x1080: Min FPS=258 Max FPS=465 Avg FPS=342.061

iRacing Nurburgrin Grand Prix Course 1920x1080: Min FPS=106 Max FPS=372 AVG FPS=186.611

iRacing Daytona Road Course 5760x1080: Min FPS=131 Max FPS=236 Avg FPS=188.296

iRacing Nurburgrin Grand Prix Course 5760x1080: Min FPS=83 Max FPS=184 Avg FPS=121.888

 

Zotac AMP EXTREME GTX 980 ti 6GB (GPU Base Clock=1253MHz, GPU Boost Clock=1355MHz, VRAM Clock=1805MHz)

Heaven: 2481pts Min FPS=37.3 Max FPS=203.4 Avg FPS=98.5

Valley: 4250pts Min FPS=43.9 Max FPS=193.0 Avg FPS=101.6

Final Fantasy:19094pts

Fire Strike:17047pts

Dirt Rally 1920x1080: Min FPS=107.93 Max FPS=160.32 Avg FPS=125.54

Dirt Rally 5760x1080: Min FPS=45.4 Max FPS=67.97 Avg FPS=56.72

Assetto Corsa 1920x1080: Min FPS=91 Max FPS=265 Avg FPS=196

Assetto Corsa 5760x1080:Min FPS=67 Max FPS=113 Avg FPS=98

Project Cars 1920x1080: Min FPS=105 Max FPS=185 Avg FPS=142.227

Project Cars 5760x1080: Min FPS=125 Max FPS=159 Avg FPS=141.665

iRacing Daytona Road Course 1920x1080: Min FPS=242 Max FPS=542 Avg FPS=372.823

iRacing Nurburgrin Grand Prix Course 1920x1080: Min FPS=105 Max FPS=435 Avg FPS=185.138

iRacing Daytona Road Course 5760x1080: Min FPS=172 Max FPS=332 Avg FPS=231.156

iRacing Nurburgring Grand Prix Course 5760x1080: Min FPS=79 Max FPS=219 Avg FPS=120.029

 

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34 minutes ago, soups said:

Good information . Have you tried same test without overclocking ? Would like to see how much of a difference there would be. 

The video cards are not OCd.  Just the CPU.  But since the CPU is remaining at same speed for all tests, the comparisons between cards will be good.  I am installing the Zotac amp omega GTX 980 back into my customer machin and will be benchmarking it later this week.  It is an i5 4690k system.  I will post the benchmark results in the thread (not up top in my original post).  I want to keep the first post for benchmarking results in the same PC.

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The point of this thread was not to debate different CPU settings or issues with iRacing.  It was posted to help people looking to purchase a video card understand how each one performs in different sim racing titles.  The fact that there are micro stutters in iRacing since their last build is irrelevant to this thread as this is happening regardless of video card.

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If other folks want to post their results, the only thing I ask/suggest is that you use the same graphic settings as I have listed.  This will keep the results fairly consistent.  If you can only post single monitor results that fine.  Even if you don't have all of the titles I listed.  Again, just make sure to use the same settings, that way, as we build this data it stays an "apples to apples" comparison.  If you have many questions or if I left out any settings certainly don't hesitate to ask.  But let's keep this thread just for questions and results directly related to benchmarking video cards.  I hope to be getting another GTX 980 ti (possibly an EVGA Classified) soon.  While I have already tested a GTX 980 ti, different brands/models will have slightly (or maybe great) differences in results using out of box settings/clocks.  

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I just sold my Zotac GTX 980ti AMP Extreme (the one tested above).  I purchased 2 EVGA Classified GTX 989ti cards to be used in SLI.  I will test each card seperayely before combining them.  I will add the results (and variance between cards if a noticeable one exists).  I will include the SLI results as well....  

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I hope to be running my GTX 1080FE thru the same tests (as above) and posting the results soon.  I did install a GTX 1070 Gigabyte G1 Gaming card in a customer PC, but didn't have the time to benchmark it in my PC.  The customer I built it for is local to me, so maybe if I get some free time, and he doesn't mind loaning me the card for a day or so, I might be able to get some 1070 results.  Otherwise I will have to wait until I build another machine (for a customer) with a 1070 in it.

 

with every customer machine I build I do run them thru the standard benchmark titles (Valley, Heaven, Firestrike, etc).  I will dig up my test results, and at minimum post those numbers 

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Sorry everyone for not keeping this thread up to date.  My "test" platform has continued to evolve.  By that, I mean I am constantly changing my motherboard, memory, processors.  These changes have a pretty large impact on the benchmark results.  I have been building quite a few PCs since the dirt content was released back in April.  Primarily I have been using GTX 1050 ti for those that are running single monitor setups and GTX 1070 & GTX 1080 for multiple monitor setups, as well as VR.  I will try and come up with a way to test these cards and report my findings.  

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On 6/1/2017 at 2:34 PM, low_psi said:

Sorry everyone for not keeping this thread up to date.  My "test" platform has continued to evolve.  By that, I mean I am constantly changing my motherboard, memory, processors.  These changes have a pretty large impact on the benchmark results.  I have been building quite a few PCs since the dirt content was released back in April.  Primarily I have been using GTX 1050 ti for those that are running single monitor setups and GTX 1070 & GTX 1080 for multiple monitor setups, as well as VR.  I will try and come up with a way to test these cards and report my findings.  

Have you built a system with Ryzen?  I'm thinking about picking up a Ryzen 1700, need more power for both the triples and editing.

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I haven't had a chance to build a Ryzen system.  Most (well actually all) of the customer builds I have done recently (since dirt I have build quite a few) have been for people just using the PC for Sim Racing.  Right now the Intel i5 7600k is a superior processor for single thread applications, it easily overclocks to 4.8-5.0  Ghz.  I am sure I will get my hands on a Ryzen processor eventually...  Sorry I can't be more help..

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Do you have any idea how changing the CPU would impact performance?  I'm not sure what plays the biggest role in iracing FPS success - GPU, CPU, etc...?  How many FPS difference do you think you would have as you stepped down to 7600k, 7500, Ryzen, etc...?

I'm on a budget and could choose Ryzen 1500x over the 7600k and be able to get a 1070, where if I go 7600k I would end up with a 1060.  I know I could get a 7500 cheaper, but I like the idea of learning to overclock a little and experimenting with it.  

Ryzen locally is on sale for $239 with a mobo and stock cooler and the 7600k is 209 without anything.  

Thanks!

 

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Sorry I did not respond sooner.  I have been swamped building customer machines and haven't been on here much (the general forums).  To answer your question, a CPU will certainly make a difference in FPS, but a lot depends on the title (iRacing, project cars, etc) and also the processor itself.  Most of my customer builds (recently) have been with the i5 7600k.  The difference between the i5 7600k and i7 7700k is about 2-8fps in benchmark tests that primarily test the video card.  In benchmark test that test both CPU and gpu (as expected) the difference is much greater.  How does this translate to something like iRacing?  Probably not much of a noticeable difference.  I have also built quite a few systems using the i5 7500.  Results there weren't a whole lot different.  There is about a 2-4 fps difference between the i5 7500 and i5 7600k (not overclocked).  Unfortunately, I haven't had a Ryzen build yet, so I can't give you a real world example.  But hopefully with the info I provided along with comparisons, between Intel i5 and AMD Ryzen processors, available on the internet there is enough to assist you in deciding (which you probably have already done considering you posted your question 2-1/2 months ago).  Again, sorry I didn't reply sooner..

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