Archived

This topic is now archived and is closed to further replies.

Assetto Corsa Dream Pack Arrives March 11th (Pre-order now)

15 posts in this topic

Finally I don't have to post anymore teaser videos! :P  The Dream Pack comes out next week and at a reasonable price.

 

Even though I have a love/hate relationship with AC, I'm super excited for this.  So many great cars and of course the track.

 

http://www.isrtv.com/assetto-corsa/assetto-corsa-dream-pack-arrives-march-11th/

 

Screen-Shot-2015-03-04-at-12.16.27-PM.pn

Share this post


Link to post
Share on other sites

Can't even start a race in the normal way and there asking for more money. seems like no incentive to finish if were going to just keep paying. Did I mention I preordered too  Need to finish replay and the incar view when in other cars so you can see drivers. Love AC butt

Rick

Share this post


Link to post
Share on other sites

Preordered my copy.

 

I've been really happy with AC from the beginning.  Sure there are a few disappointments ... like the career mode.   But overall the game runs smooth on my laptop and the physics seem really great with my FFB Fanatec Wheel.   It's a pure joy to drive all the cars and I can't wait for the chance to take some of the new ones around the first laser scanned Nurburgring.  

Share this post


Link to post
Share on other sites

here is the changelog.....

 

Changelog Assetto Corsa 1.1 
- Added ai-hints 
- New penalty system 
- Added Kick Quorum to the server 
- Fixed sound pops and clicks for some cars engines 
- Fixed traction control sound events 
- Fixed Tatuus FA01 limiter sound 
- Improved sound dynamics under load for some cars 
- Launcher: more graceful handling of missing/problematic content 
- Launcher default theme: personal best time grid filtering by car/track added 
- Fixed blank resolution box 
- Fixed missing sound events 
- Fixed crashes volume 
- Reworked envelopment for interior and exterior sounds 
- Higher exterior volume for surround speaker configurations 
- Fixed tyre fake shadows in slowmo replay 
- Improved AI 
- Added custom head movements per car (driver3d.ini) 
- Driver helmet/head now cast shadows in onboard camera 
- Added custom weather selection 
- Improved Pedals App 
- Rendering performance optimizations 
- Particle rendering optimiziations 
- Render Stats form now features units 
- Added "final" damage for high speed impacts 
- Added quality settings to replay that allow up to 4x longer replays 
- Fixed driver shift preload animation at race start 
- Fixed camera car not using FOV value 
- Fixed AI choosing wrong (slow) tyres 
- Updated FMod to 1.05.13 
- Updated Fmod SDK project (minor envelopment improvements) 
- Tweaked exterior reverb parameters 
- Tweaked envelopment values for some sound events 
- Improved positional surface sounds 
- Fixed wind and tyre rolling noise 
- Fixed doppler effect for rev limiter and horn 
- Fixed FOV in mirrors, now editable in system/cfg/assetto_corsa.ini 
- AI race starts greatly improved 
- Fixed wrong shadow resolution when moving through F6 camera car cameras 
- Fixed graphics not following dynamic track grip levels in Multiplayer 
- Fixed "fast" height evaluation for validating setup ignoring tyre pressure 
- FPS caps is now compatible with the new 1ms resolution timer 
- Suicidal server admins are now a protected species and not allowed to kick themselves anymore 
- Adjusted fuel consumption for most of the cars 
- UI now understand fuel range relative to car and track and adjust maximum race lap count automatically for quick races and race weekends against the AI 
- Added 4WD simulation in drivetrain.ini 
- Added live axle suspension geometry 
- [DATA] section in aero.ini is now obsolete and must be eliminated. HEADER=2 is mandatory if damage is used. 
- AC now support multiple configurations on circuits 
- A to B gameplay options for hillclimb tracks and specific circuits that support. 
- Tyre pressures can now be shown in digital_instruments.ini 
- Limited static weather situations can now be selected from the UI. Weather is also moddable. 
- Time Attack now has a global multiplier that controls the amount of time available for the first checkpoint. 
- Customizable TrackIR rotation range. 
- Chat window now supports full Unicode charset

Share this post


Link to post
Share on other sites