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T500RS - Swapping combined axis to throttle & clutch?

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Hey John,

 

Got mine yesterday and works like a champ. 

 

Control manager now reads the clutch as the brake so when I checkmark the combine axes my clutch and throttle are the combined axes now instead of the brake and throttle. 

 

Working in Elite Dangerous and IL-2 Sturmovik, haven't tried any others but I see no reason why it wouldn't work anywhere.

 

Thanks again for offering this!!!

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Hey John,

 

Got mine yesterday and works like a champ. 

 

Control manager now reads the clutch as the brake so when I checkmark the combine axes my clutch and throttle are the combined axes now instead of the brake and throttle. 

 

Working in Elite Dangerous and IL-2 Sturmovik, haven't tried any others but I see no reason why it wouldn't work anywhere.

 

Thanks again for offering this!!!

 

WOOT!  :)

 

Glad to hear it arrived okay -- and glad I was able to deliver! 

 

B)

 

ENJOY!  :)

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FYI, if anyone wants to know how to do this in software I can write a little guide on how to combine axis in to a virtual controller.

 

It is done by using vJoy and UJR to create a new virtual controller that merges the accelerator and clutch in to a combined virtual axis. I use this on my DSD pedals and it works fine in FSX, P3D and Elite Dangerous. 

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FYI, if anyone wants to know how to do this in software I can write a little guide on how to combine axis in to a virtual controller.

 

It is done by using vJoy and UJR to create a new virtual controller that merges the accelerator and clutch in to a combined virtual axis. I use this on my DSD pedals and it works fine in FSX, P3D and Elite Dangerous. 

Hey Avenga, fellow Kiwi! I'd love some instructions please. Need some decent rudder control for Elite and DCS.

 

Any help would be appreciated. Otherwise, the hardware options looks like it could be good.

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FYI, if anyone wants to know how to do this in software I can write a little guide on how to combine axis in to a virtual controller.

 

It is done by using vJoy and UJR to create a new virtual controller that merges the accelerator and clutch in to a combined virtual axis. I use this on my DSD pedals and it works fine in FSX, P3D and Elite Dangerous. 

 

Didn't know this could be easily accomplished in software -- I'm sure lots of folks would appreciate a guide like this, so please do share!  :)

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FYI, if anyone wants to know how to do this in software I can write a little guide on how to combine axis in to a virtual controller.

 

It is done by using vJoy and UJR to create a new virtual controller that merges the accelerator and clutch in to a combined virtual axis. I use this on my DSD pedals and it works fine in FSX, P3D and Elite Dangerous. 

 

I looked into that and even downloaded the programs, but they weren't playing nice with Windows 10, or at least I couldn't get them to. 

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Didn't know this could be easily accomplished in software -- I'm sure lots of folks would appreciate a guide like this, so please do share!  :)

Here you go.

 

Using vJoy and UJR to combine throttle and accelerator axis for use in flight sims

This is a quick guide on how to use vJoy and UJR to combine your clutch and accelerator pedals to be used as rudders in flight sims.

 

The problem with using Sim Racing pedals is that the clutch and accelerator are on a different axis. Flight sims will only let you bind the rudder to one axis so we need to use software to combine these 2 axis in to one virtual axis.

 

To do this I will use 2 programs, the first is a virtual joystick emulator called vJoy http://vjoystick.sourceforge.net/site/

 

This will create a virtual joystick that will appear in your games.

 

The second piece of software we will use is called UJR http://evilc.com/joomla/articles/9-code/autohotkey/1-ujr-universal-joystick-remapper

 

UJR is an application to remap one or more physical joysticks onto one virtual joystick. It supports axis inversion, deadzones, sensitivity, axis merging and more. In our case we will be using the axis merging feature to merge the clutch and accelerator axis and send them to the vJoy controller.

 

Start off by downloading and installing both programs.

 

Here is my config to combine my axis. I will explain what each field does.

 

Basically you are splitting the virtual X axis in half and telling the clutch to use the lower half and the acceleration to use the top half

 

Vjoy Stick ID is the number of the vJoy controller that you used in the vJoyConf, you can have lots of virtual joysticks if you want

 

I am configuring the X Axis as my combined axis

 

In the X Axis I have picked Physical Stick ID 2 which is my DSD pedals

 

Then I have selected Physical Axis 5 which is my clutch pedal

 

The you set the special operation to “rests h” This means that it will rest at the high end of its half of the axis i.e the center of the X axis

 

I have then set the axis to inverted so it will move from the centre to the left as I press the pedal.

 

This means that with the clutch pedals sitting in its resting position it is in the middle of the X Axis and when I press the pedal it will move to the low side of the X axis.

 

UJR3_zpsuwwszkgj.jpg

 

Now we need to set up the accelerator pedal

 

Go to the Axis 2 tab

 

Select X Axis and set the merging type to Merge

 

Then select the physical stick ID and axis of the accelerator

 

This will now make it so that when the accelerator pedal is resting then in will be in the middle of the X axis and when you press the pedal it will move to the right.

 

UJR2_zpscbtywp8i.jpg

 

So basically you are setting the resting position as the middle of the X axis. You are then telling the clutch to use the lower half and the accelerator to use the top half of the axis

 

You set the clutch to go inverted so as you press the clutch the X axis will move from the center of the axis downwards, then the same with the accelerator, you leave that in the normal direction so as you press the accelerator it moves from the center of the axis upwards

 

It is pretty easy to set up and once you have it going it just works flawlessly.

 

The hardest part is finding the physical stick ID and Physical axis

 

Here are some notes about how to set them up in game.

 

With DCS and FSX, select the "vJoy controller" then bind the axis to that. Make sure you unbind the rudder from all the other controllers and only bind the rudder under the vJoy controller. Alternately you could remap all of your controllers in to one super virtual controller which could make it easier but I just use vJoy/UJR for my rudder and everything else direct to the real controllers

 

In Elite dangerous when you try to bind the rudders in the menu it will pick up the pedal movement and bind the axis to your real controller instead of the virtual controller.

 

This is because there is a millisecond lag in the virtual controller so the game sees the real pedals first. You need to change this so Elite Dangerous will use the virtual combined axis instead of the real pedals

 

In Elite Dangerous you can't tell it what controller to use in the game UI like you can in DCS or FSX but you can do it though the CFG files.

To do this browse to C:\Users\<USERNAME>\AppData\Local\Frontier Developments\Elite Dangerous\Options\Bindings\Custom.binds then find <YawAxis> and change the binding device to the name of you vJoy controller and the key to "Joy_Xaxis" (Replace X with that Axis you are using on the vJoy controller)

 

Any other question feel free to give me a yell. It might sound like a pain to set up but it doesn't take that long and once you have it set up once then it just works for all flight sims

 

You can even use this to combine all your controllers in to one big virtual controller for games that only support 1 controller. one of the best features of vJoy in that it will always enumerate to the top of your USB list. This makes it great for games that only look at your first controller. It means it always sees the vJoy controller first so you can just make one big super virtual controller with all your physical controllers mapped to it. with 8 axis, 4 POV and 128 buttons you could map a lot of physical controllers to one virtual controller.

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I haven't received mine yet, but I'll let you know as soon as I have got it in my hands.. I didn't know it was possible to use vJoy to combine axis, but I would much rather prefer this piece of hardware to do the job. It's a lot less cumbersome, and the fact that I don't need to have my wheel plugged in to let my PC recognize the pedal-set.. Having my wheel connected when not using it is a no go, especially in my small apartment :) 

 

But the guide is good anyways! Thanks for sharing it. I bet there are people that need it!

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My adapter finally arrived! I had no idea the impact this adapter had. By making the rudder axis work with gas/clutch instead of gas/brake is actually a huge difference. I would recommend it to anyone! It works flawlessly with games like Elite and FSX, and it actually feels very natural, even though the pedals move seperately. The transition is very smooth. I'm not gonna buy me a set of rudder pedals now that I have this thing :)

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Glad to hear everything works as intended, and that everything arrived okay -- thanks for the feedback, guys!

 

:cool:

 

FWIW, if anybody else is ever interested in this mod, drop me a PM here -- this adapter is a custom solution for a very "niche" need, so I'm not going to add it as an actual "product" on the Bodin Solutions Website because I don't think it would be worth keeping pre-built stock on-hand, but I am more than willing to build them up on an as-needed basis for anybody who wants one.

 

:mrgreen: 

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