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Found 2 results

  1. Hello and hi from germany! First post here, and what's better to introduce myself than showing my latest creation - a TM F1 Addon wheel with some small modifications mad by myself. My name is Pierre, i am 46 years old from germany. Startet simracing in 1999 with Grand Prix Legends and a gamepad, followed by a Logitech Wingman Formula Force wheel, which a had for years. Did a break from simracing for a few years bacause of the reallife.exe, but was addicted immediately again in 2017 when i had the change to try a friends T300 and Assetto Corsa on PS4. You can imagine the "slap in your face" when the Logitech Formula Force was the last wheel you driven! As i had a better job, my own T300 was delivered a week later, followed by T3PA-PRO pedals and TH8A shifter and a Playseat Alcantara. Then i startet to built the first things by myself, replaced the wheel rim on my T300, built my own buttonbox and a boost controller. Last year i built my own aluminuim rig with a race seat and purchased a Samsung O+ WMR. In the moment an AMG GT3 wheel for ACC is work in progress, the Williams-BMW-F1 wheel is my latest finished project: The project startet with a broken (literally) F1 addon wheel, which i got as a bargain on ebay. I saw the SIMR-F1 before and the mods made with them here on ISRTV, and the idea was born to create a F1 wheel for myself. But not Ferrari style (what everyone did), i wanted to make something that looks like a Williams-BMW-F1 wheel, because i liked the look of the gold carbon fiber and the blue handles. This is the result: The goal was the look of a Williams-BMW wheel with all what is needed for Assetta Corsa and Automobilista. Every knob and button should work on PC, but still PS4 compatible. Including the SIMR-F1 enclosure was the easiest part of the story, finding the correct places for the CTS rotarys and the rotary switches was much harder. For PS4 compatibility the Thrustmaster board had to stay inside, and it was a hard job to include all the wires, switches and rotarys without getting an electrical problem. But it worked pretty well, and averything is working as planed. The carbon look is made by a friend in watertransfer with 2K clearcoat on top. Handles are wrapped in blue alcantara, magnetic shifter mod by 3DRAP.it (great!) with carbon fiber paddles. The coiled USB-cable is removable for PS4 use, but needed for full functionality on PC. Williams-F1 stickers by a simracing friend, and the button stickers a custom made by Paul of simstickers.co.uk. Feautures: - PC and PS4 compatible - 2 rotary switches, - 6 rotary encoder, - 34 push button functions to assign - fully working SIMR-F1 display on PC So, i hope you like it, comments or questions very welcome. As said, i am from germany, so english is'nt my first language and everything is understandable. Best wishes, Pierre.
  2. I just completed my Thrustmaster F1 wheel mod using a SIMR-F1 display. This display is really close to the MacLaren PCU-6D display used in real F1 cars, except for the orange colored lateral displays. The SIMR-F1 is HUGE and barely fits the Thrustmaster F1 wheel, but in the end I'm really satisfied with the result: The wheel now has: * 1 SIMR-F1 display - 15 LED rpm display (5 green, 5 red, 5 blue) - 6 additional LEDs (pitlane, optimal shift point, overheat ...) - left display panel (rpm, water temp, oil temp, current lap, remaining laps, laps before pit ...) - center display dedicated to current gear - right display panel (best laptime, optimal laptime, delta to best, delta to opti ...) * 8 buttons - stock buttons connected to the display (k, n, pit, pump, pl, drs, +10, -1) * 5 up-down encoders - 2 stock encoder connected to the display (dif in, chrg) - 3 additional encoder (mix, grp, trq) * 3 12 position switches - left display panel variable selection (boost) - right display panel variable selection (rev) - Ferrari knob (MF) * 3 3 way switches - 3 stock 2 way switches are replaced (bo, start, wet) * 2 d-pads - both d-pads are connected together * 2 paddle shifters - stock paddle switches connected to the display On the SIMR-F1 the following inputs and outputs are used: - 30 digital inputs (buttons, encoders) out of 32 - 3 12 position switches out of 9 - 0 analog inputs out of 2 - 0 external LEDs out of 7 All the hardware, software, tools and steps involved to complete this mod are commented in the following post: http://www.isrtv.com/forums/topic/12982-thrustmaster-f1-wheel-mod-with-simr-f1-display-switches-and-encoders Here are some short videos with the wheel in action on iRacing: In race conditions: