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RandyHinshawII32 posted a topic in Sim Racing Discussionhttps://theivrl.wixsite.com/theivrl The Virtual Racing Leagues: XBOX ONE NASCAR International Forza Performance Series RuleBook XBOX ONE CONSOLE ONLY! *League Rules -Driver Capacity is unlimited, However only 24 cars can start a race. -Teams: Only 4 drivers to a team to start a race. Alternates are accepted to keep points coming in for your team. Possible Team points depending on number of racers and teams. All team drivers must run the same manufacturer. Preferably a custom scheme. All Drivers will get many chances before a ban, a mistake is a mistake and rubbin is racing! we are all one no one is better than the other so if there is an issue we will all vote for the outcome. -Car Restriction R 880 Stock Powertrain – NO ENGINE UPGRADES or WHEEL UPGRADES! -Brakes, Weight, Tire Width, DriveTrain upgrades are allowed -Open Setups for Ovals, and Road Courses (open for discussion) -ASSISTS * SUGGESTED LINE - PERSONAL PREFERENCE * BRAKING - ABS OFF * STEERING - SIMULATION * TRACTION CONTROL - OFF * STABILITY CONTROL - OFF * TRANSMISSION - MANUAL * DAMAGE, FUEL, & TIRE WEAR - SIMULATION * REWIND - OFF * FRICTION ASSISTS - OFF Dirty Drivers will be voted out, Drive Smart,Patient, and use your head! * 0 TOLERANCE FOR DIRTY DRIVERS!!! *Race Rules -Races are all 20-50 laps depending on track. -Full Damage (Simulation) -All starts and restarts will start with the leaders at the start finish line. If someone jumps then we will restart again. -Restarts will be double file, with the leaders choice on inside or outside. -If at a road course we will stop before the last turn to let anyone who has pitted catch up to the group and get our lineup correct for the restart. Leader goes at the line. -Cautions ON -For caution flags, if you get spun or deliberately crashed then call out caution or yellow flag. If you spin on your own and do not effect anyone there is no yellow. We will continue with full pace. -Practice 2 sessions 1 hour a piece unlimited practice on your own -Qualifying 4-5 laps will keep your fastest lap -Race 20-100 laps depending on track *Driver Rules -Register Team Name, Manufacturer, Drivers with numbers, Alternates To keep the closest racing and points system possible for the most competitive racing here is the points system we will use Pole Position Qualifying Bonus +5pts 1. 25 pts 2. 24 pts 3. 23 pts 4. 22 pts 5. 21 pts 6. 20 pts 7. 19 pts 8. 18 pts 9. 17 pts 10. 16 pts 11. 15 pts 12. 14 pts 13. 13 pts 14. 12 pts 15. 11 pts 16. 10 pts 17. 9 pts 18. 8 pts 19. 7 pts 20. 6 pts 21. 5 pts 22. 4 pts 23. 3 pts 24. 2 pts SCHEDULE - https://theivrl.wixsite.com/theivrl/schedule