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Found 2 results

  1. 10 years ago, the Colin McRae Rally franchise evolved into DiRT, alongside the advent of the 7th generation of consoles. It’s the perfect time to recall that huge leap and, also, its origins!
  2. Atomsk

    Common button functions

    I'm in the process of redesigning my rig with new hardware and currently researching parts to build a custom handbrake but since i need to buy a controller board to map the axis i got to thinking it would be a waste to only use 1 input. I havent decided on which board im going to use (dsd, bodnar, arduino, etc) but any board i buy will have multiple button/axis inputs i dont want to waste. I'm thinking of making a button box (not sure exactly where i'll mount it just yet) but from doing research on pre-fabricated units and community diy models i got to thinking what exactly would i use it for? What are some common functions across multiple games that you or people you know have mapped to button boxes? Aside from engine start, up/down/left/right inputs, enter, pause, escape, what functions do you find you use on a regular basis while driving? The sims i play are the codemaster F1 series, rfactor 2, iracing, and soon looking into asseto corsa. My new rig will have VR incorporated so i'd like to map it out in a way that i can navigate menu's with just buttons so i don't have to look for my mouse/keyboard blind but aside from the control functions i talked about above i'm not sure what car functions are worth putting on it.