Automobilista V1.30 – Adelaide DLC and ARC Camaro Released

As promised, the guys over at Reiza Studios launched their V1.30 update for Automobilista yesterday. This follows a recent development update, in which Reiza studios outlined a series of features and updates coming to Automobilista prior to the titles completion. Automobilista V1.30 brings with it the ARC Camaro, Adelaide DLC track, plus a handful of features and fixes. Lets explore what’s new with this latest update.

Adelaide DLC

Australian street course Adelaide has been highly anticipated since Reiza first announced the track would be coming to Automobilista. Former home of the Formula 1 Australian Grand Prix, Adelaide is a complex temporary street course located in Adelaide, Australia. Currently, Adelaide hosts the Australian V8 Supercars series as well as smaller classes such as the Australian Racing Car Series.

Reiza has implemented three variations of Adelaide into Automobilista – a historic 1988 layout at 2.349 miles, a modern layout at 2.012 miles and a Supertruck layout.

Having turned some laps at this location within the Beta version of Automobilista, I can confirm that this is a fun and challenging layout. A series of small straights along with a nice mix of moderate, 90 degree and fully acute turns are sure to keep any driver on their feet. Turn one is a tight chicane, brake too late on the main straight and you’ll find yourself skipping across both sets of curbs in a failed attempt to navigate the quick left-right maneuver.

Much of the track is closely lined by barriers, with complex sections only two lanes wide. Other sections of the track are 4 lanes wide and ideal for passing. The Historic 1988 layout adds a second sweeping chicane as well as a longer straight section along the back stretch. This track should prove popular for online multiplayer races, the sharp corners and narrow sections can lead to some great close quarters racing with pretty much any vehicle in Automobilista.

Adelaide is available in the Legendary Tracks Part 2 DLC at the cost of $5.99 USD/EUR and $4.79 GBP.

Aussie Racing Car Camaro

Sticking with the Australian theme, yesterday’s update also brings with it the ARC Camaro – a single seat, motorcycle engine powered mini-car with a Camaro shaped body. The ARC – or Aussie Racing Car – is an Australian racing series consisting of motorcycle powered cars with bodies designed after real world models. Despite the motorcycle engine, these cars have put down some serious lap times, coming within 6 seconds of the V8 Supercars on Oran Park Raceway.

automobilista-acr-camaro

Matching perfectly with Adelaide, the ARC Camaro is a blast to drive within Automobilista. While under-steer can be hard to correct in this car, over-steer can usually be dragged out into a stylish drift! The low weight, rear drive train and short wheel base make sliding through high speed corners all too tempting. It is important to carry as much speed as possible through high speed corners as the 1300cc engine looses power quickly towards the high end of the RPM range. Acceleration is acceptable, and thanks to the 6 speed sequential transmission speeds of up to 200KPH can be reached.

Those who enjoy karts as well as entry level open-wheel vehicles should feel right at home in the ARC Camaro. The handling is still nimble enough to be kart-like but the added weight of the larger motor and body add some momentum to overcome. Originally, the ARC Camaro was to be released as paid DLC, however Reiza recently announced this vehicle would be included for free with the base content of Automobilista.

Features and Fixes

V1.30 also brings some miscellaneous features and fixes to Automobilista. Here are just a few of them – for the entire list see the full release notes below.

Road Surface Dust – Shaders were added to implement visible dust and dirt from the track side onto the track surface. This dust was already present in the game from a physics point of view, however it will now be present graphically as well.

AI Label – An “AI” label will be added to AI vehicles within online multiplayer mode. This should be a nice way to identify surrounding vehicles.

Audi0 – A few updates have been made to the audio side of things this time around. Audio reverb has been implemented, and a slider to control this feature has been added to the UI. New sound effect filters have been added and the Doppler Effect has been altered. Finally, audio options have been expanded and the audio sliders have been re-profiled.

This update just goes to show how hard Reiza studios is working to bring us a completed title within the promised time frame. As discussed in last weeks development update, Automobilista development will come to an end at version 1.5. That will signify the end of any further Automobilista updates or content creation by Reiza themselves, however there are rumors of the Brazilian developer beginning work on a new racing title, once Automobilista is complete.

Full change log can be viewed below.


Content

Cars

  • Added ARC Camaro Series

Tracks

  • Added Adelaide street circuit (historic 1988, modern & Supertruck layouts) (AVAILABLE ONLY FOR ADELAIDE OR SEASON PASS OWNERS)

 

Features & Fixes

 

  • Added option to customize number of AI opponents per class in race weekend
  • Implemented audio reverb (static for now) & added option to customize reverb level from audio menu
  • Added new sound effect filters & altered doppler effect
  • Expanded audio options & reprofiled volume sliders
  • Added diesel exhaust smoke emission to Formula Trucks
  • Added F-Truck mid-race full course yellow option to RULES menu (may be used for other series as well) *
  • Race menu tweaks & other minor UI adjustments
  • DynHUD: Fixed Delta widget functionality occasionally not resetting when switching to another track in TT mode
  • Added function for track state deterioration while track is not used from one day to another and from one session to another (may vary from track to track)
  • Fixed bug with DRS counter causing DRS to be available before lap 3; Fixed DRS being available during and after safety car period; DRS can now also be deactivated by pressing DRS button
  • Added (AI) label to AI cars in multiplayer
  • Cars now default to ideal tire pressure & temperature, warmed up brakes at the start of Time Trial mode
  • updated engine wear / reliability values in various cars
  • Adjusted yellow flag / parc ferme / start procedure rules for several series
  • Raised AI speed behind safety car
  • Fixed bug with track state not resetting correctly when race or weekend is restarted
  • Added new engine wear / blow-up functions **
  • Adjusted marbles spacing offline to reduce FFB rattling
  • Added dynamic road shader for road surface dust (currently implemented at Adelaide, Oulton, Caldwell, Brands, Jacarepagua Historic and Montreal Historic, VIR, Kansai, Imola)
  • Interlagos: Eased off cut detection at T11 exit and inside S/F straight
  • Added low downforce aero packages to F-Classic, F-V12, F-V10, F-Reiza & F-Extreme
  • Slightly increased downshift protection in cars with semi-automatic boxes
  • Adjusted AI brake power / grip usage for all cars
  • Removed incorrectly enabled launch control from engines in several series
  • Fixed overdone dynamic tire wear texture
  • Supertruck: Raised camber and suspension damping for default setup; Adjusted tire textures
  • Boxer Cup: Completely revised physics with addition of helper springs
  • SuperV8: fixed uv mapping issue on carbody
  • F-Trainer: Minor tire model adjustments
  • F-Vintage: Minor tire model adjustments; Adjusted tire LOD settings
  • F-Retro: Minor tire model adjustments; Fixed black polys on one of the LODs of the Copersucar model
  • F-Classic: Minor tire model adjustments; Fixed textures error on low player and opponent settings
  • F-V12: Minor tire model adjustments; Softened front suspension range & default settings
  • F-V10: Minor tire model adjustments; Fixed black polys on one of the LODs; Fine tuned external sound samples overlap
  • Superkart: Minor tire model adjustments; Reduced aero yaw sensitivity
  • SuperV8: Minor tire model adjustments; reduced default roll bar setting a click on both ends
  • Karts: Further AI performance tuning

* The mid-race full course yellow is a rule from F-Truck – it triggers a 2-lap safety car period after the leader completes half race distance (provided the total distance is equal or more than 10 laps / 15 minutes).

** The new engine reliability functions will demand extra care during gear shifts, specially for older engines. Upshifting without lifting in cars without powershift and bouncing off the rev limiter will accelerate engine wear and may eventually lead to failures if practiced over a longer race distance; a very aggressive downshift may lead to an instant blow-up.

About the Author

Seth Cormier

Technician. Loves cars, racing and technology.