Assetto Corsa Release Candidate 1.0 Now Available!

Kunos Simulazioni has released the Release Candidate build for Assetto Corsa, bringing a lot of under-the-hood updates, as well as adding new content and features to their latest racing title.

This update is jam packed with new additions to Assetto Corsa, with some of the most noteworthy updates being upgrades to the engine. The sound engine has been migrated to FMOD, which results in a massive improvement. For example, use the BMW Z4 GT3 as a benchmark, that thing now sounds like a BEAST! Another welcome improvement is in the graphics department. Kunos has rolled out the new graphics update, featuring new elements such as crepuscular rays (AKA “God Rays”), new post processing presets, and also new environmental effect (including the removal of paw print dirt being kicked up).

Note that while this update turns Assetto Corsa into a beauty, the beast has not been left alone. The physics for Assetto Corsa have received an overhaul as well, bringing it to an even more realistic standard. The sim also has had damage implemented, both mechanically and visually. The mechanical damage has been implemented to an authentic, if not slightly tame, level (I haven’t dived in to see if there is a mechanical damage slider yet). One thing I like is that going through grass and hitting bumps too hard WILL result in damage to the car. I feel that is one thing that is often lacking in titles, but it adds a new level of authenticity and realism to the sim.

Assetto Corsa LaFerrari

While we’re talking additions for Assetto Corsa, we have to mention the new cars and tracks now available! Now, you are able to drive all of the vehicles on all of the tracks that will be featured in the 1.0 release. The new additions are:

CARS

  • Alfa Romeo Giulietta Quadrifoglio Verde model 2013
  • Ferrari 458 GT2
  • Ferrari LaFerrari
  • Lotus 2 Eleven GT4
  • Lotus Evora GTE Carbon
  • Lotus Exige S
  • Lotus Exige V6 CUP
  • Mercedes AMG SLS GT3
  • Shelby Cobra 427SC

TRACKS

  • Silverstone National
  • Spa Francorchamps
  • Trento Bondone Hillclimb

If you notice, the Shelby Cobra 427SC is the same car as the one that the_meco made. That is because Kunos felt that he did such a great job, they went out to Shelby, and licensed the car, just so they could have it in Assetto Corsa as first party content! How cool is that? I feel it is a great day for sim racing modders, where their content is not only acknowledged by developers, but also brought into the spotlight and recognized at a level that matches first party content.

There is a lot more content that can be mentioned (including pit stops for multiplayer events), so I advise you check out the changelog below. Also, since this is the final update before Assetto Corsa goes gold, this is your final opportunity to get the sim at the $39.99 Steam Early Access price! After the game goes gold, the price will jump up to $49.99. If you’re looking to buy the game, the time is now!

BUY ASSETTO CORSA HERE

I would also recommend that, if you haven’t already, check out our interview Andreas Nie was able to score with Stefano Casillo last week! It gives some valuable information as to where Assetto Corsa is heading in the near future.

Have you given the release candidate a spin yet? What do you think? Let us know!

Assetto Corsa 1.0.0 RC 
– Assetto Corsa is now feature complete
– General bugfixing and performance optimizations
– Visual damages enabled
– Aero damage implemented for all cars
– Engine damage implemented for all cars
– Suspension damage implemented for all cars
– Tyre Damage System
– Pit stop implemented for online races
– Multiplayer improvements
– New audio engine implemented
– New post processing effects enabled, heat shimmering, god rays etc
– New car : Alfa Romeo Giulietta Quadrifoglio Verde model 2013
– New car : Ferrari 458 GT2
– New car : Ferrari LaFerrari
– New car : Lotus 2 Eleven GT4
– New car : Lotus Evora GTE Carbon
– New car : Lotus Exige S
– New car : Lotus Exige V6 CUP
– New car : Mercedes AMG SLS GT3
– New car : Shelby Cobra 427SC
– New track : Silverstone National
– New track : Spa Francorchamps
– New track : Trento Bondone hillclimb
– Audio sample improvements and volume balancing
– Added track reverb zones
– Fixed Traction Control always engaged in particular conditions
– TC and ABS factory settings now work properly
– Tuned distance filter and attenuation for exterior sounds
– Balanced performances for GT2/GT3 cars
– Lotus 49, Lotus 98T, Ferrari 312T have lower default rev limiters. Can go over 100% but damage may occur on higher revs
– Improvements on digital instruments cockpits for various cars
– Added track sound reverb
– Added different sounds for car to car, car to objects and car to track collisions
– Improvements on automatic gearbox on various cars
– All the tracks have been improved and updated with collidable objects
– Overall interior samples volume correction and balance
– Overall exterior samples volume correction
– Tuned wind and tyre rolling volumes and curves
– Tuned kerb pitch and volume according with speed
– Tuned ambience(crowd) volume
– Tuned interior and exterior gearshift sounds
– Steer animations for Ferrari 458 S3
– Small fix on the front Pagani Zonda R tyres
– LOD4 implemented to increase framerate performances
– Drivetrain damage for cars with H shifter gearboxes.
– Traction control sound now works for all cars
– Showroom bugfixing and improvements
– Added tyre blankets under realism tab. The setting is global for all cars and pre heats tyres at 80 C
– Career now available
– New 3D driver models
– BMW Z4 GT3 aero balancing, rear wings stalls more on low values
– New TCP/UDP server
– All tyres have graining and blistering enabled
– All tyres have rim radius
– Fixed all F1 cameras for all vehicles
– Fixed all F6 cameras for all vehicles
– GUI improvements
– Driver animations improvements
– Replay now records the current leaderboard
– Oculus DK2 support
– Single player Qualify improved

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