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Assetto Corsa Red Pack Officially Released

Assetto Corsa Red Pack officially released on Steam! To celebrate this fact, 505 Games and Kunos Simulazioni have posted a very well produced introduction trailer for their premium DLC pack, which shows off the immense amount of attention to detail that has been lavished on these seven Italian thoroughbreds.

One of my personal favourites would have to be the Ferrari 488 GT3, this car looks like a proper piece of kit, mate! Which car(s) are you all most looking forward to driving in Assetto Corsa? Let us know in the comments below!

As well as the release of the Red Pack, Kunos also released the latest update, numbered 1.7 to coincide with the DLC pack. Scroll down for the full release notes pertaining to the latest Assetto Corsa update.

Assetto Corsa Red Pack

The complete Assetto Corsa Red Pack DLC Cars Are As Follows: 

* Ferrari SF-15T
* Ferrari F138
* Ferrari 488 GT3
* Maserati 250F 6C
* Maserati 250F T2 12C
* Maserati GranTurismo MC GT4
* Lamborghini Aventador SuperVeloce

Assetto Corsa red Pack

New Circuit Included In The DLC Pack:

* Spielberg REDBULL Ring

The “RED PACK” DLC is now available as premium DLC content for the PC and will be available on the forthcoming console editions of Assetto Corsa.

Download on Steam now: http://store.steampowered.com/app/493190 Information and pre-order details for the console releases can be found at: http://console.assettocorsa.net

Complete Release Notes For Update 1.7:

Added Red Bull Ring track (Red Pack DLC)
Added Ferrari SF15-T (Red Pack DLC)
Added Ferrari F138 (Red Pack DLC)
Added Ferrari 488 GT3 (Red Pack DLC)
Added Lamborghini Aventador SC (Red Pack DLC)
Added Maserati GranTurismo MC GT4 (Red Pack DLC)
Added Maserati 250F 6 cylinder (Red Pack DLC)
Added Maserati 250F 12 cylinder (Red Pack DLC)
Added Maserati Levante S
Performance Delta App: Added instant velocity difference bar
Realtime App: Added road/ambient temperatures and grip
Fixed system messages when ABS and TC are not available
Added loading/saving system for fixed setup sessions
Added audio device selector on Audio App. If saved device is not there, main device will be used
Added volume ramp function to overcome issues with logitech headphone drivers
Added Precision slider in Photo App
Added missing icons on replay interface
Added QUANTITY_MULT in system/cfg/skidmarks.ini
Fixed RX-7 Tuned turbo sound behavior
Fixed Alfa 155 mixing route for external sounds
Fixed Ferrari F40 low-pass filter and some events volume
Balanced exterior volume for all the cars
New Bmw M3 e92 external sounds
Added brake disc temperature simulation to (Ferrari 488 GT3, Maserati GranTurismo MC GT4,Maserati Levante)
New Drivemotive Drifting School livery for BMW M3 e92 drift and S1 variants
Tyre pressure now influences temperature spread and build up
Added dynamic controller for EBB (electronic brake balance). Use file ctrl_ebb.ini for the controller.
Added daylight function on “lights” script
Added multiple turbo analogue instruments management
Added server hints on RaceControl screen
Added TC, ABS, Turbo keys to controller interface (both up and down)
now TC and ABS can be cycled back through CTRL + SHIFT
Added Flashing lights
Showroom: Added video editing camera controls
Showroom: Added car lights trigger as script “SHOWROOM””LOAD_LIGHTS” (previews are made without car lights)
Showroom: Added support for extra animations (extra_animations.ini). Numkey_6
Added blinking light system
Fixed Volume App not saving bumper audio
Added jump start
Added penalty for “ESC to pits” during race
Fixed some car/track combination resetting to pits at the start of HotLap sessions
Improved remote cars movements over curbs
AI is not making brake mistakes for cars that have ABS available
Different level of engine brake are now selectable by the users on cars that offer the option (Ctrl+E)
Added graphics smoothing for rigid bodies coming from physics
Onboard brake bias now follows same limits in the FRONT_BIAS section in setup.ini
Red lines and indications for gear change in the GUI are now considering damage rpms as well as limiters
Laps completed indications in the GUI during races now refer to “leader completed laps” and not player completed lapsPerformance Delta app is now using spline position for calculation instead of distance calculated from car speed (less realistic but much more precise)
New camera view at start, showing car instead of track
New AI algorithms for race craft
AI drivers are now much more variable in performance during a single lap and during a session
“Lights on/off” is now a status of a car instead of a switch and gets replicated over the network properly
Tyre radius is now also a function of tyre angular velocity
Fixed self align torque going to negative values too early
New Tyre Model V10 for selected cars
Additional general bugfixing on car graphics and some improvements to lods across the entire vehicle content
3D improvements on the Nissan R34 Skyline
3D improvements on the Nissan 370Z Nismo
3D improvements on the Ferrari LaFerrari
General bugfixes in several tracks
New clouds textures
Improved PPeffects
Improved Weathers
Fixed GUI not showing on Oculus with PP off and AA on
Added the possibility to launch sim directly. Add section
[AUTOSPAWN]
ACTIVE=1
To race.ini then start AssettoCorsa.exe
Added experimental Bandwidth Optimizer to acServer

AussieStig