Kunos Simulazioni is kicking off the year right with a new Assetto Corsa Competizione update, adding the Emil Frey Jaguar G3, Circuit Zolder and more stability to the sim!
Version 1 Within Reach
With release 5 now being out, that only leaves one more Steam Early Access release before version 1 will make it into public – time does fly.
Release 5 now brings two Assetto-Corsa premieres, the Emil Frey Jaguar G3 and Circuit Zolder.
The former is probably not the first car that would come to mind when thinking of GT3 cars, but that probably makes it even more interesting. In fact, Swiss Emil Frey Racing has been running the Jag since 2013 in the Blancpain GT racing series.
Circuit Zolder, often overshadowed by Spa Francorchamps as Belgium’s prime racing track, is definitely a handful of racing track. Need proof? Find exhibit A below. Exhibit B? Well, you can now try it out for yourself in Assetto Corsa Competizione, where it has been recreated to the utmost detail, using, once again, laser-scan technology.
Release 5 marks the final price increase before version 1.0, when ACC will become a full-price title. All current owners of the game can now download release 5 (and all future updates) for free via Steam.
– New Emil Frey Jaguar G3 car.
– New laserscanned Circuit Zolder racetrack.
– New special events with online leaderboards.
– Fixed disappearing main menu UI in VR.
– Texture memory optimizations.
– Fixed a chase cam rotation bug.
– Fixed a TV camera bug.
– Car light improvements in TV camera views.
– New inertia calculation method and new more accurate inertia value (advice for setups, use softer fast damper to let the body move and settle, instead of having the car and wheels jumping)
– New motion ratio calculation for dampers resulting in more accurate values dedicated for each car.
– New ABS feature. ABS now never lets higher than 70% difference between left and right brake pressure. Improves behaviour on extreme torque vectoring, like braking and going through a water puddle with one side of the car, but can result in inner wheel locking if driver insists braking hard while turning into a turn. Might need more rear brake bias on certain cars.
– Improved ABS logic, resulting in better turn-in under braking, on certain cars (most notably modern cars such as the Huracán, F488, BMW M6).
– Improved TC off on gear-change functionality. TC is instantly switched off and on again when a gearchange occurs, in order to protect the engine and drivetrain from heavy vibrations, especially on situations where kerbs and the engine limiter are involved (part of real cars’ TC logic too, occasionally they will even not allow the gearchange). Now the TC off timing is car-dedicated and optimised. Some cars might handle a gear change better than others.
– Improved tyre thermal model, especially wet tyres.
– Improved tyre grip when tyres are overheated, such as after a spin.
– More tyre wear when tyres are overheated, no free meal.
– Corrected bumpstop position and functionality of the Ferrari 488 GT3.
– New ECU maps for all cars. ECU maps now influence power, fuel consumption and throttle maps. Usually the lower number is the more powerful and has the most power consumption. After the initial 3-4 values, it switches to wet ECUmaps with similar power and fuel consumption but different throttle maps. Please check the official forum for all the released cars’ ECU map characteristics.
– New launch control for all cars. Now with manual clutch, just engage 1st gear, put the clutch and accelerator to the floor and the engine will stabilize around 5000rpm. Release the clutch gradually while keeping the accelerator fully open to avoid stalling.
– Audio engine optimizations
– Fixed potential wrong volumes switching cameras
– Fixed time multiplier for the end race replay
– Fixed wrong trackmap cars position during replay
– Intro sequence updated