Time flies, and so does the development of Assetto Corsa Competizione. Build 3 is now live, right on schedule, and introduces a new car, a new and laser-scanned track as well as basic multiplayer functionalities to the official Blancpain GT Series sim!
Here’s What’s New
Once on the horizon for ACC’s predecessor, the BMW M6 GT3 has now finally made its way into the world of Assetto Corsa.
The BMW M6 GT3 is 2016’s successor to the long-running BMW Z4 GT3, and has since already secured several victories in the Blancpain GT Series, including the Spa 24-hour race!
Circuit Paul Ricard is not only a novelty in Assetto Corsa Competizione, but also back on the F1 calendar, which makes it also present in F1 2018. According to Kunos Simulazioni, ACC offers the only virtual representation of the French track built with laser-scanning technology.
Basic in this case really means basic. Currently, only only practicing sessions are supported on three tracks, Nürburgring GP, Misano World Circuit, and Circuit Paul Ricard.
This allows Kunos to mass-test the online functionalities and the netcode of Assetto Corsa Competizione, which in the end is what Early Access is for, with improvmenets to the system being delivered over the coming months until version 1 of ACC lands in Q1 2019, featuring fully-fledged multiplayer.
Build 3 also marks the first price increase for Assetto Corsa Competizione. As a reminder, here is the Early Access roadmap.
The update is available now via Steam, free for all current ACC owners.
– New BMW M6 GT3
– New Circuit Paul Ricard
– Introduced Practice Session Multiplayer Mode
– Introduced 3 Hours and 6 Hours Endurance race weekend
– New online Special Events with new content and online leaderboard
– Old offline Special Events (quick races) made available
– Setup Alignment Caster modification is now possible
– Setup bumpstop UP range is now in stable offset with wheel rate.
– Adjustments to the dry tyre model rolling resistance
– Adjustments to the rain tyre mode rolling resistance
– Wet and water surface rolling resistance and aero drag adjustments
– Brake ducts preparation on setup screen. Not yet available
– Fixed steering ratio right selector issue
– Fixed values on setup screen
– Improved trasmission and engine wobble and vibration simulation
– Improved start assist
– Improved TC logic
– TC logic simulation now takes into account engine and drivetrain vibration and tries to protect system malfunction.
– Improved pitlane limiter function.
– Pitlane limiter only available in 1st gear, disengages if 2nd gear selected.
– Ram-Air simulation for normal aspirated engines.
– Improvements on Lamborghini Huracán steering geometry
– Improvements and adjustments on all preset setups
– Introducing dirt buildup on cars (step 1)
– Fixed Bentley ABS same value 2
– Fixed Bentley Continental display issues with speed limiter
– Fixed gamepad deadzone forced in UE4
– Fixed z-fighting problem in replays
– Added Pixel Density setting in Video options for VR:
Pixel Density requires Resolution Scale to be set to 100
removing external workarounds (e.g. modified engine.ini) recommended
– Nameplates with text scaling in screen space, and settings in nameplateSettings.json:
textMinSizePerc: to make the text size bigger/smaller
minVisibleSizePerc: to make it disappear sooner/later
– Added Replay tyre compounds, track lights and car dirt status
– New audio device selector in audio options
– Improved spatialization for tyres sound and all related effects
– Reworked logic for skid and scrub sound effects
– Tweaked dirtiness volume related to its level
– Tweaked distance attenuation for exterior sounds
– Radio comms resource usage optimization (loading audio on demand)
– Events poliphony optimization
– Fix missing exterior engine in some rare cases with chase camera
– Minor audio fixes
– Performance optimizations in the game thread
– Mouse not interfering with D-Pad \ Keyboard menu navigation anymore
– Added new menu page Driver Profile (only Rating section available at the moment)
– Fixed drivers without helmet in VR