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RaceRoom – Road America Now Available

Roughly a week after its announcement, Sector3 Studios has made it available for RaceRoom – the Road America circuit! Plus, a new update was released as well!

A New Track, an Update and Even a Trailer!

We already covered the announcement of the track last week, so if you missed out on that one, you can check it out by following this link.

As per usual, the RaceRoom store is the only place where you will find Road America. It will cost you 499 VRP if interested, you can head here.

Obviously, there is only one layout available. For some impressions of the track, check out the screenshots below or the brief trailer above, which Sector3 Studios specifically put together for the track!

A New Update?

This week’s update is a rather short one, taking care of a couple of issues that arose over time. These include improvements to sound and AI, multiplayer fixes and a couple of changes to the UI.

Both, the track and the update, are now available!

Changelog

Game:

  • Multiplayer – Garage assignment should now result in a lot less spawning inside several other cars.
  • Multiplayer – Fixed for a second time the gear selection that resets on starting grid after everyone is ready (aka “the Franconen bug”)
  • Multiplayer – Fixed a case where a close finish between two players with latency (ping) higher than the gap between their cars would result in one of them not registering the race finish and allowed one more lap.
  • AI – Further improved spatial awareness
  • AI – AI cars now embark varying amount of fuel in practice and qualify sessions.
  • AI – Improved their pitstop strategy decisions (starting fuel, number of stops)
  • AI – AI drivers now have a random performance factor to avoid having always the same AI’s winning most championships.
  • AI – Nordschleife Tourist AI cars finishing a lap now longer remain idle in the parking area.
  • Thrustmaster – Updated API version / Added support for leds and automated the fetching of the wheel range
  • Removed the Pitstop cancel button if the player is in the pitlane to prevent mistakes.
  • Pit menu navigation – “Menu Up” and “Menu Down” commands no longer wrap vertically
  • Further improved performance when changing values on the car setup screen.

Sound, Physics & AI:

  • Porsche 911 GT3 R – External sounds improvements
  • Porsche Cayman GT4 CS – Reduced lift off oversteer (engine braking)
  • GTR3 Car class – BOP adjustments. Leaderboards were cleared.
  • WTCC 16/17 – More stability in the rear, reduced braking power. Also reduced the domination of Citroen by AI.
  • Audi TT cup – AI has been slowed down
  • Ford GT1 – Gearbox is now properly marked as sequential
  • Saleen S7R – Gearbox is now properly marked as sequential
  • Formula RaceRoom 2 – Now has a maximum steerlock
  • Zandvoort – AI strength adjusted

Art:

  • Chevrolet Daytona Prototype – Fixed a very bright cockpit when looking at a certain LOD level of the car
  • Porsche 991 GT3 Cup – Fixed missing labels / texture on the steering wheel

RaceRoom Road America 14

About the Author

Paul Heidekruger

Bringing you the latest news in the #SimRacing world!