Gran Turismo Sport – New Patch Improves Physics and Handling

Polyphony Digital is continuing its streak of Gran Turismo Sport additions and improvements and has released a short but sweet patch, improving physics and handling!

Doesn’t Sound That Small?

The changelog is though. It mentions that the physics model and especially the traction control have been improved. On top of that, an extensive list of cars has received some changes for better handling while cornering.

Then, various other issues have been fixed as well.

The patch is available now.

Changelog

Main Features Implemented

1. Physics Simulation Model
– Traction control has been adjusted to improve handling.

2. The following cars’ stability has been changed to improve their handling while cornering:

GR.1
・Alpine Vision Gran Turismo 2017
・Audi R18 (Audi Sport Team Joest) ’16
・Audi R18 TDI (Audi Sport Team Joest) ’11
・Audi R18 TDI (Le Mans 2011)
・Mazda LM55 Vision Gran Turismo (Gr.1)
・Peugeot 908 HDi FAP – Team Peugeot Total ’10
・Peugeot L750R Hybrid Vision Gran Turismo 2017
・Porsche 919 Hybrid (Porsche Team) ’16
・Toyota TS030 Hybrid ’12
・Toyota TS050 – Hybrid (Toyota Gazoo Racing) ’16

GR.3
・Audi R8 LMS (Audi Sport Team WRT) ’15
・Citroën GT by Citroën Race Car (Gr.3)
・Ferrari 458 Italia GT3 ’13
・Honda NSX Gr.3
・Lamborghini Huracán GT3 ’15
・McLaren 650S GT3 ’15

GR.4
・Alfa Romeo 4C Gr.4
・Porsche Cayman GT4 Clubsport ’16

Other Improvements and Adjustments

– Fixed an issue wherein the game became unplayable if the cancel button was pressed before a ‘Search’ result was displayed on [Discover];
– Fixed an issue wherein switching to a car with custom livery from [Home ] > [Garage] resulted in the “Loading” screen being continuously displayed;
– Various other issues have been addressed.

About the Author

Paul Heidekruger

Sim racing, tech, drums, guitars, music, games, everything with wheels, also 1/4 Kiwi.