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Found 25 results

  1. Ferrari Challenge 2011 V1.1 Chage log v1.1: - Attempt to fix flickering (better results on 1.1 update) - Reworked body shaders - Small textures update - Slightly better brake torque Download link: https://mega.nz/#!MVUzRDBA!IqPu87aaNIGgDdaK98bArzPbzPXX4SJwumGkeacWIFA For Steam users you can download the mod on my workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=558154547
  2. Like rFactor2 ? Does the ASR 92 Mod do it for you ? F1SR.co.uk are live streaming their F1SR ASR 92 League, Round 2 at Autódromo Hermanos Rodriguez Mexico tonight. Prac 20:00 GMT : Quali 21:00 GMT : Race 21:35 GMT : 35 Laps https://gaming.youtube.com/c/F1srUk/live
  3. 2.4H EnduRacers @ Daytona A multiclass & 144min. long race on a legendary track. Happy new year ! rFactor 2 > EnduRacers - ESP2 | EnduRacers - ESGTE @ Daytona - Road Course Server : SimRacing-GP.net_24H Schedule This Special Event is scheduled for Saturday 14 January, in UTC time : @ 16:00 > Qual. : 2 consecutive Hotlaps within 10min., in Private mode @ 16:10 > Warmup : Take a break / Practice Pit-Stops @ 16:20 > Race: 144 min. > Rolling Start : Turn 1 being dangerous, Drivers will be asked to not overtake before Turn 2 ! Server will be restarted around 15:00 UTC. Check your local time on the website by selecting your TimeZone (top-right corner) 16:00 UTC = 16:00 London = 17:00 Paris = 11:00 NewYork = 8:00 LosAngeles Server passworded on race day : only registered Drivers can access the Server. Join us & Share some Fun
  4. Time to start teasing USF2000 Sprint Series A series of 5 short races to discover the newly released USF2000 on classic US tracks ! Pictures asap Schedule #1 : Friday 2 December, 20:00 (UTC) > USF2000 Sprint @ Indy GP #2 : Friday 9 December, 20:00 (UTC) > USF2000 Sprint @ Mid-Ohio #3 : Friday 16 December, 20:00 (UTC) > USF2000 Sprint @ The Glen #4 : Friday 23 December, 20:00 (UTC) > USF2000 Sprint @ Palm Springs #5 : Friday 30 December, 20:00 (UTC) > USF2000 Sprint @ Road America Check your local time on the website by selecting your TimeZone (top-right corner) Each Round will follow the same format : Practice : 30 min. / Qual. : 2 Hotlaps (Private mode) / Race : 30 min. Drivers Championship Each Round uses the same Point Scheme : - No point awarded in Qual. - Race Points depend on both the Driver's position and the Grid size Teams Championship For each Round, the Team scores the average of its Drivers points. Join us & Share some fun !
  5. I decided to take a break from iracing and try rfactor2 with my new fanatec setup (CSL base, CSW Universal Hub, CSR Elite Pedals). The CSL base isn't been recognized/detected in rf2. If i connect the CSR elite pedals by themselves it is recognized and works, but no steering. Is it just that there is no support for the new wheels yet in rf2 or am i missing something?
  6. The Rookie League : BMW E90 The Rookie League is a special series, targeted for people new to sim racing or with little online experience. We aim to provide friendly competition and learning at the same time. The SlowMotion's BMW E90 - WTCC'08 will be our unique vehicle and, in order to enhance the experience, the Drivers will compete in two Divisions, according to their skills. Schedule Each Round will follow the same format : 30min. Practice / 15min. Qual. / 30min. Race #1 : Sunday 6 November, 20:00 (UTC) > E90 @ Monza #2 : Sunday 13 November, 20:00 (UTC) > E90 @ Oschersleben #3 : Sunday 20 November, 20:00 (UTC) > E90 @ Slovakiaring #4 : Sunday 27 November, 20:00 (UTC) > E90 @ Valencia #5 : Sunday 4 December, 20:00 (UTC) > E90 @ South Shore #6 : Sunday 11 December, 20:00 (UTC) > E90 @ Atlanta MP #7 : Sunday 18 December, 20:00 (UTC) > E90 @ Sebring 45' Special 45 min. Race ! Check your local time on the website (20:00 UTC = 20:00 Britain = 21:00 Europe = 15:00 US East = 14:00 US Central = 12:00 US West) Drivers Championship As the Series title suggests, it is mainly turned towards new comers. However, a Drivers Championship is on the line for those who prefer to race for more than just fun Furthermore, the Division system allows Exerienced Drivers to join the Group and share some tips ! Each Division will crown its Champion, who will be the Driver with the most Points at the end of the 7 Rounds. All the Rounds will use the same scoring scheme. To allow for more flexibility, the worst result for each Driver will be dropped, covering one missed Round. Teams Championship A unique Team Championship will be held in parallel to the Drivers championship. Teams can be formed by Drivers from both Divisions. For each Round, the Team will score the average of all its Drivers Points. Drivers are asked to not change Team during the Series. Join us & Share some fun !
  7. rFactor 2 using the enduracers mod Round 1: 8th January 2017 Information http://www.simracingonline.co.uk/forum2/categories/g-e-a-r-virtual-world-endurance-s1.282/
  8. The second part of the 2016 StockCars World Series is up ! Calendar 1 Round every 2 Saturdays, at 20:00 UTC (afternoon in the Americas, evening in Europe, morning in Australia/Asia). Races length is expected to be between 70 and 90 min. : #1 : 09 Jul > Phoenix 250 #2 : 23 Jul > Michigan 200 #3 : 06 Aug > Dover 250 #4 : 20 Aug > Mountain Peak 200* #5 : 03 Sep > Indianapolis 500** #6 : 17 Sep > Pocono 200 #7 : 01 Oct > Texas WS 200* #8 : 15 Oct > Daytona 200 #9 : 29 Oct > Milwaukee* #10 : 12 Nov > Palm Springs 555*** #11 : 26 Nov > The Glen 250* * Could change depending on track availability ** Race length could be reduced depending on participation Drivers Championship The SCWS Champion is the Driver whohas scored the most points at the end of 11 Rounds. The Scoring system is based on the old school Latford ladder, adapated to take the grid size into account. Drivers score points according to their finishing position and are awarded bonus points for leading a lap and leading the most laps. There is no Point scored in Qual. A compensation system will take out the worst result for each Driver, including one missed Round. Teams Championship A Team Championship will be held in parallel to the Drivers championship. Teams are formed by 2 to 4 Drivers. To ensure the competition is alive till the end of the series, for each Round, the Team will score the average of its Drivers total Points. Therefore even a 2 Drivers Team can win the Team Championship. Drivers are asked to not change Team during the course of the Series. Constructors Championship A Constructors Championship will be held in parallel to the Drivers championship. Constructors are Centennial / Edgar / Titan. To ensure the competition is alive till the end of the series, for each Round, the Constructor will score the average of its up to 4 best Drivers total Points. Therefore even a 1 Driver Constructor can win the Constructor Championship. Drivers are asked to not change Constructor during the course of the Series. Have fun & see you on track
  9. F.BMW Sprint Series A series of 5 short races, using the Formula BMW on various medium sized tracks around the (virtual) globe ! Schedule #1 : Friday 28 October, 19:00 (UTC) > F.BMW @ Donington #2 : Friday 4 November, 20:00 (UTC) > F.BMW @ Most Autodrom #3 : Friday 11 November, 20:00 (UTC) > F.BMW @ Palm Beach #4 : Friday 18 November, 20:00 (UTC) > F.BMW @ Interlagos #5 : Friday 25 November, 20:00 (UTC) > F.BMW @ Matsusaka Check your local time on the website by selecting your TimeZone (top-right corner) : there will be the Day Light Saving on our way ! Time can be slightly adjusted, depending on participants demand. Each Round will follow the same format : Practice : 30 min. / Qual. : 2 Hotlaps (Private mode) / Race : 30 min. Drivers Championship Each Round uses the same Point Scheme : - No point awarded in Qual. - Race Points depend on both the Driver's position and the Grid size Teams Championship For each Round, the Team score the average of its Drivers points. Join us & Share some fun !
  10. EnduRacers ES-P2 Challenge Revise your classics ! From Fri. 11 Nov 2016, 12:00 (UTC) to Mon. 12 Dec 2016, 12:00 (UTC), SimRacing-GP organizes the EnduRacer ES-P2 Challenge : rFactor 2 > EnduRacers - ESP2 @ Le Mans '91-96 @ Matsusaka - Grand Prix @ Sebring - 12H Course LE @ Silverstone - GP/GT Server : "SimRacing-GP.net_Challenge" All file links available on the website. The Challenge format is meant for hotlapping & pickup races. Every 1 hour at 30, the Server starts a 15min. Race if 3 Drivers are connected, otherwise it switches to the next track. Only registered Drivers can post Hotlaps during Qual. and score Points during Races. Have Fun !
  11. The second part of the 2016 IndyCar World Grand Prix is up ! It is (mainly) an Oval series with the finale at Indy. Calendar 9 Rounds, 1 Round every 2 Saturdays, at 20:00 UTC (afternoon in the Americas, evening in Europe, morning in Australia/Asia). Races length is expected to be 60min, with a limit at 90min. # 1 > 30 Jul : Northside 225 # 2 > 13 Aug : Pocono 250 # 3 > 26 Aug : Austin-COTA 200 # 4 > 10 Sep : Phoenix 200 # 5 > 24 Sep : Silverstone 225 # 6 > 8 Oct : Palm Springs 250 # 7 > 22 Oct : Sebring 225 # 8 > 5 Nov : Milwaukee 200 * # 9 > 19 Nov : Indy 600 ** * Could change depending on track availability ** Race length could be reduced depending on participation Drivers Championship The IWGP will be run in 9 Rounds from July to November. The Champion will be the Driver with the most Points scored at the end of the 9 Rounds. A compensation system allows a driver to take out his worst result (includes automatically a missed Round). For #9 "Indy 600" the Position Points scored will be doubled. The Qualification session will be held right before the Race. For Ovals, each Driver will have 2 Hotlaps to Qualify, alone on track. For Road tracks, a 3 rounds "Knock out" system will be used. The Pole sitter scores 1 Point. Teams Championship A Team Championship will be held in parallel to the Drivers championship. Teams are formed by 2 to 4 Drivers. To ensure the competition is alive till the end of the series, for each Round, the Team will score the average of its Drivers total Points. Therefore even a 2 Drivers Team can win the Team Championship. Constructors Championship A Constructors Championship will be held in parallel to the Drivers championship. Constructors are Chevrolet & Honda. To ensure the competition is alive till the end of the series, for each Round, the Constructor will score the average of its (up to) 3 best Drivers Position Points. Therefore even a 1 Driver Constructor can win the Constructor Championship. Have fun & see you on track
  12. The Rookie League : NGTC The Rookie League is a special series, targeted for people new to sim racing or with less than one year experience. We aim to provide friendly competition and learning at the same time. Calendar Each Event will follow the same format : 30min. Practice / 10min. Qual. / 30min. Race Check your local time on the website (19:00 UTC = 20:00 Britain = 21:00 Europe = 13:00 US East = 12:00 US Central = 10:00 US West) #1 : Sun. 17 July, 19:00 (UTC) > TRL : NGTC @ Matsusaka #2 : Sun. 24 July, 19:00 (UTC) > TRL : NGTC @ Hockenheim #3 : Sun. 31 July, 19:00 (UTC) > TRL : NGTC @ Mores #4 : Sun. 7 August, 19:00 (UTC) > TRL : NGTC @ Silverstone #5 : Sun. 14 August, 19:00 (UTC) > TRL : NGTC @ Brands Hatch #6 : Sun. 21 August, 19:00 (UTC) > TRL : NGTC @ Mid-Ohio #7 : Sun. 28 August, 19:00 (UTC) > TRL : NGTC @ Lime Rock The server will be up approximatively 6 days before each Event. Search SimRacing-GP.net_TRL in the lobby. Drivers Championship As the series name suggests, this series is mainly towards new comers. Nonetheless, a Drivers Championship is on the line for those who prefer to race for more than just fun The Champion is the Driver who has scored the most points at the end of the 7 Rounds. Each round will use the same Point system ; it is made to take the number of Participants into account and to keep the standings tight untill the end (details in Event Briefings). To allow for more flexibility, the worst result in Points for each Driver will be dropped, which will cover one missed Round. Teams Championship A Team Championship will be held in parallel to the Drivers championship. Teams are formed by 2 to 4 Drivers. To ensure the competition is alive till the end of the series, for each Round, the Team will score the average of its Drivers total Points. Therefore even a 2 Drivers Team can win the Team Championship. Drivers are asked to not change Team during the course of the Series. Constructors Championship A Constructors Championship will be held in parallel to the Drivers championship. The Constructors are BMW / Chevrolet / Ford / Honda / Mitsubishi / Toyota. To ensure the competition is alive till the end of the series, for each Round, the Constructor will score the average of its up to 3 best Drivers total Points. Therefore even a 1 Driver Constructor can win the Constructor Championship. Drivers are asked to not change Constructor during the course of the Series. This is mainly to spice things : it is up to the Participants to take it as seriously as in real life ! Join us & Share some fun !
  13. Click on the link for more info http://www.simracingonline.co.uk/forum2/forums/rfactor-2.127/
  14. SimRacing-GP is pleased to announce the "2016 IndyCar World Grand Prix - Road Season". Come driving the high downforce IndyCars on a mix of Ovals and Road tracks. Round #9/9, "Indy Road 200", Sat. 16 July, 20:00 UTC / 22:00 CEST / 16:00 EDT / 13:00 PDT Calendar 9 Rounds, 1 every 2 Saturdays, at 20:00 UTC (16:00 EDT / 13:00 PDT / 06:00 AEDT, check your local time on the website). The climax of the series will be off course the #10 "Indy 600", a real 600 km Endurance race on the most prestigious of all Ovals. # 1 > 12 Mar : Jacksonville 250 (400 km = 250 miles = 105 laps) # 2 > 26 Mar : Sears Point 200 (200 km = 125 miles = 50 laps) # 3 > 9 Apr : Atlantic Road 225 (225 km = 140 miles = 55 laps) # 4 > 23 Apr : Road America 225 (225 km = 140 miles = 35 laps) # 5 > 7 May : Brookdale 200 (322 km = 200 miles = 140 laps) # 6 > 21 May : Monza 225 (225 km = 140 miles = 38 laps) # 7 > 4 Jun : Michigan 250 (400 km = 250 miles = 125 laps) # 8 > 18 Jun : Spa-Francorchamps 225 (225 km = 140 miles = 32 laps) # 9 > 2 Jul : Indy Road 200 (200 km = 125 miles = 52 laps) A race Event should last about 70min. Because the number of Yellow Flags is unpredictable, as a safe guard, the length of the races will be time limited to 90 min. (extended to 150 min. for #10 "Indy 600" and 120min for #20 "Atlanta Road 200"). Test Round Additionnaly, a Test Round is scheduled : T1 > 27 Feb : Eagle Creek This is not mandatory, however you are strongly advised to show up if you plan on signing up to the series. The goal is to ensure the server settings are working as expected and gauge the participation. Registration The primary goal is to gather & limit the Entries to 22 Drivers. At the moment, you have to Sign Up for each Event of the Series individually. Rules & Regulations The IWGP will be run in 20 Rounds from February to December. The Champion will be the Driver with the most Points scored at the end of the 20 Rounds. For #10 "Indy 600" and #20 "Atlanta Road 200", the Position Points scored will be doubled. The Qualification session will be held right before the Race. For Ovals, each Driver will have 2 Hotlaps to Qualify, alone on track. For Road tracks, a 3 rounds "Knock out" system will be used. The Pole sitter scores 1 Point. For on track behaviour, one word is enough to summarize the rules : RESPECT. As much as it is applicable, real life ruleset will be used to sanction Driver's conduct. Team Championship A Team Championship will be held in parallel to the Drivers championship. Teams are formed by 2 to 4 Drivers. To ensure the competition is alive till the end of the series, for each Round, the Team will score the average of its Drivers total Points. Therefore even a 2 Drivers Team can win the Team Championship. Drivers are asked to not change Team during the course of the Series. Constructors Championship A Constructors Championship will be held in parallel to the Drivers championship. Constructors are Chevrolet & Honda. To ensure the competition is alive till the end of the series, for each Round, the Constructor will score the average of its (up to) 3 best Drivers Position Points. Therefore even a 1 Driver Constructor can win the Constructor Championship. Drivers are asked to not change Constructor during the course of the Series. Feel free to make suggestions. Do not hesitate to ask if something is not clear. IWGP needs you to be a success !
  15. SimRacing-GP is pleased to announce the "2016 Stock Cars World Series". Special thanks to TheScrapanator for his help. Round #9 : Nazareth 200 Saturday 28 May, 20:00 UTC. (22:00 CET / 16:00 EDT / 13:00 PDT) Sign Up here ! Rules & Regulations The SCWS will be run in 21 Rounds from February to November, using the old school rules & regulations. The Champion will be the Driver with the most Points scored at the end of the 21 Round. Each Round will use the same Latford's scoring sytem, used in Nascar from 1975 to 2003 (175, 170, 165,... with addtionnal 5 points for leading 1 lap and leading the most laps). The Qualification session will be held right before the Race. Each Driver will have 2 Hotlaps to Qualify, alone on track. There is no Point scored in Qual. For on track behaviour, one word is enough to summarize the rules : RESPECT. As much as it is applicable, real life ruleset will be used to sanction Driver's conduct. Calendar (still provisonnal) The SCWS will primarily use ISI and 3PA Ovals, otherwise a review of the track will be required to make sure it meets our needs. Some Rounds of the second half of the season are left open for eventual newly realeased tracks (if there is none available in time, then SCWS will revisit the tracks used in the first half of the season). If you know any other Oval, feel free to indicate it in this Thread. 1 Round every 2 Saturdays, at 20:00 UTC (afternoon in the Americas, evening in Europe, morning in Australia/Asia) : 6 Feb : Mountain Peak 555 (555 km = 345 miles = 235 laps) 20 Feb : Brookdale 200 (322 km = 200 miles = 140 laps) 05 Mar : Eagle Creek 200 (322 km = 200 miles = 137 laps) 19 Mar : Apple Valley 200 (322 km = 200 miles = 100 laps) 02 Apr : Alabama 200 (322 km = 200 miles = 75 laps) 16 Apr : Jacksonville 500 (500 km = 310 miles = 125 laps) 30 Apr : Northside 200 (235 km = 146 miles = 200 laps) 14 May : Palm Springs 200 (322 km = 200 miles = 134 laps) 28 May : Nazareth 200 (200 km = 124 miles = 125 laps) 11 Jun : Texas WS 200 (322 km = 200 miles = 97 laps) 25 Jun : Road America 250 (250 km = 155 miles = 40 laps) 09 Jul : Phoenix 250 (250 km = 155 miles = 155 laps) 23 Jul : Michigan 200 (322 km = 200 miles = 100 laps) 06 Aug : Dover 250 (250 km = 155 miles = 155 laps) 20 Aug : Mountain Peak 200 (322 km = 200 miles = 135 laps) 03 Sep : Indianapolis 500 (500 km = 310 miles = 125 laps) 17 Sep : Texas MS 200 (322 km = 200 miles = 135 laps) 01 Oct : Pocono * 15 Oct : Daytona 200 (322 km = 200 miles = 80 laps) 29 Oct : Milwaukee * 12 Nov : Palm Springs 555 (555 km = 345 miles = 231 laps) * Provisional : could be replaced if new tracks are available. More details will be added as they come. Weather and Day Time are left to be determined. Preliminary Rounds Additionnaly, 2 Preliminary Rounds are scheduled : P1- 23 Jan : Indianapolis P2- 30 Jan : Jacksonville These Preliminary Rounds are not mandatory, however you are strongly advised to show up if you plan on signing up to the series. The goal is to ensure the server settings are working as expected and gauge the participation. Constructors Championship A Constructors Championship will be held in parallel to the Drivers championship. Constructors are Centennial / Edgar / Titan. To ensure the competition is alive till the end of the series, for each Round, the Constructor will score the average of its up to 4 best Drivers total Points. Therefore even a 1 Driver Constructor can win the Constructor Championship. Registration The primary goal is to gather & limit the Entries to 32 Drivers. Show your interest by simply replying in this thread. Feel free to make suggestions. Do not hesitate to ask if something is not clear. > Discuss in this thread @SimRacing-GP.net SCWS needs you to be a success !
  16. The "Flat6 Sprint Series" starts Wednesday 11 May, 20:00 UTC (22:00 CEST / 16:00 EDT / 13:00 PDT / check your local time on the website) for 6 Rounds ! > Enduracers Flat6 > 15 min. Qual > 45 min. Race > Server "SimRacing-GP.net_F6" 11 May, 20:00 UTC >> F6 Sprint @ Nuerburg 18 May, 20:00 UTC >> F6 Sprint @ Slovakiaring 25 May, 20:00 UTC >> F6 Sprint @ Atlanta MP 01 June, 20:00 UTC >> F6 Sprint @ Austin - COTA 08 June, 20:00 UTC >> F6 Sprint @ Great Wall 15 June, 20:00 UTC >> F6 Sprint @ Toban - Long Come & Share some fun !
  17. I've had this on SimXperience forum for a month without any answer. Also in contact with the support. No luck so far. After upgrading my pc; ASUS MAXIMUS VIII HERO, Intel® Core™ i7-6700K 4,0Ghz, ASUS GeForce GTX980 Ti STRIX 6GB OC rFactor, rFactor2, GSC stopped working - lag, stutters, freezes - not sure how to label it - see video All my other titles works fine; iRacing, Raceroom, Assetto Corsa, LFS, pCARS, DIRT Rally, F1 2015..... SimVibe is running on a separate ASUS Xonar DGX PCI 5.1 sound card connected to a Behringer EPQ304 4ch amp.
  18. Hi guys, today I wanna show you my "little baby". My Motion Rig is now already complete and makes a lot of fun. I really enjoy it. I hope i can give you some little impressions: My Specs: + i7 3770K + Radeon R290 OC + 250 GB SSD + 3 x 24" Triple Screens BenQ 2450 + 1 x 7" Touch Screen for IRDDU Liv Timing etc. + 1 x iPad mini for iSpeed + Fanatec Clubsport Rim + Fanatec Formula 1 Rim + Fanatec Shifter SQ + Fanatec Clubsport V2 Pedals + Buttkicker Gamer 2.0 + DSD Buttonbox with LED Lights + Simprojects Gear Screen + Samsung Galaxy Note with Dashmeter Pro + 2 x SCN5 actuators powered by X-Sim DIY Software + DIY Aluminium Rig self construction + Schroth Seatbelts + Semi Racing Seat + Bones design mechanic gloves + Fast Track Simshoes black + Drink holder Please leave me a comment if you like it. Thanks and CU on track. You can find me on facebook and youtube. Follow me if you like. In the future I will make some Videos with my Go Pro for you. My youtube nickname: Boneracer
  19. Hey guys. Im here to ask for help for an error in dashmeter pro that is know for almost a year, but aparently there is no solution available yet. The problem is this: I open dahsmeter pro on the android device, i open the app in windows, phone says server comunication OK, after 1 minute a text box appears on the screen saying "WARNING ERROR 2". the other strange thing is that the error box acumulates over time, so after another minute i get a second window saying the same thing. help of any kind is apreciated. Thank you
  20. From 03 Oct 2015, 00:00 (UTC) to 12 Oct 2015, 00:00 (UTC), SimRacing-GP.net is hosting an open server : StockCar Challenge : Oval & Road @ Indianapolis - Speedway @ Indianapolis - GP'14 @ Mountain Peak - Speedway @ Mountain Peak - Road Course The "Challenge" format is meant for pickup, quick races. Every hour, at the half, will start a 20min. Race (a minimum of 3 Drivers is required). Registered Drivers @ SimRacing-GP.net can post Hotlaps during Qualys and score Points during Races. Have Fun !
  21. Trying to run rFactor 2 with maxed-out graphics settings but just can't do it? Try the following: These settings (especially #2, #3, and #4) are "golden" and have transformed my gaming experience. They do not change the visual quality - to me - from fully maxed-out graphics settings, yet really boost my framerates, and therefore the overall experience, so much! Thanks to these settings, I can keep everything else absolutely maxed-out. 1. Anti Aliasing (Nvidia) - 8xCSAA instead of 4xAA / 16xCSAA instead of 8xAA - Slightly better performance AND image quality. If setting from the Nvidia Control Panel or Nvidia Inspector, then make sure to also set "antialiasing mode" to "override application settings" instead of "application controlled", and make sure the antialiasing in the rF2 configure screen is set to "None". If using AA from rF2 itself, then I believe Lvl 2 = 4xAA, Lvl 3 = 8xCSAA, Lvl 4 = 8xAA, and Lvl 5 = 16xCSAA, but don't quote me on that, plus, it may be different with different GPUs (780 Ti, here). 2. Shadows - "High" (4/5) - Visually speaking, you will hardly notice a difference between this setting and "Max". I don't notice it, I would need to do side by side comparisons to notice, but you sure do get better framerates (especially overall consistency around the track). 3. Shadow Blur - "Fast" (2/4) - Of course not as nice as "Quality" (lvl 4/4), but it also helps very nice with framerate and is hardly noticeable when you're actually playing (unless you play from an exterior cam eg. chase cam). Oddly enough, Fast (2/4) actually looks slightly better than "Optimized" (3/4) according to previous tests (from a build or 2 back). 4. Anisotropic Filtering - "8x" (6/7) - You almost certainly will not notice a visual quality difference between 8x and 16x (you will with 4x, though), and you also will most likely not get a framerate improvement when lapping on your own, but testing shows good framerate imrpovements when multiple cars are on screen (especially at the start, during the first couple laps, lots of cars on screen at once during a replay, etc.). Those settings are the difference between my framerate dropping and stuttering to as low as 45 fps/eye (total 90 fps - I use Nvidia 3D Vision 2), and having them at 60 fps/eye (total 120 fps). Maybe some rare drops to 58 fps/eye (116 total) or something, but hardly. That's a pretty massive gain for 3 settings that literally make no image quality difference to me, at all - and that's while using triple screens w/ multiview! If you still want to raise your framerates without lowering any in-game graphics then you have 2 more options (I recommend to everyone to do #5, regardless!). 5. Pre-Rendered Frames - "1" - In the Nvidia Control Panel (or Nvidia Inspector, I recommend Inspector since it has more adjustments and settings) select your rF2 profile, then change the setting (don't forget to hit Apply/Save/O.K.). Apart from gained fps in rF2, this will also decrease input lag for most users 6. In Nvidia Inspector set the following (I believe you can only adjust two of the following in the standard Nvidia Control Panel, however it may give the same result - fps-wise - but I'm not 100% certain, so I use Nvidia Inspector just to be safe): - Texture filtering - Anisotropic filter optimization: ON - Texture filtering - Anisotropic sample optimization: ON - Texture filtering - Quality: HIGH PERFORMANCE - Texture filtering - Trilinear optimization: ON Still want more framerates while hardly affecting image quality? 7. Circuit Detail - "High" - May achieve a higher and more consistent framerate around the track or at specific points around the track where you may be experiencing framerate drops. You may notice some far-away trackside objects not showing anymore, but it is a very small amount of stuff, and usually far off into the distance rather than actual track-side stuff. It is a very, very small image quality decrease for the amount of potential framerate increase it may bring on certain PCs and certain tracks. 8. Opponent Detail - "Medium" or "High" - May improve framerates when racing against other opponents, including possible large framerate improvements when racing against many opponents. These improvements will give you a very, very nice boost in rFactor 2 framerates without hardly affecting the image quality at all. Thanks for supporting rFactor 2 and ISI (Image Space Incorporated)! Happy racing! Here's an example of great results (I believe the three settings being referred to are #2, #3, and #4)source --> http://isiforums.net/f/showthread.php/20751-LG-34UM95-instead-of-tripples?p=324489&viewfull=1#post324489
  22. For full League Information and how to sign up click here Welcome to Season 1 of Simracingpro.com Mx5 Cup. 8 league rounds, 2 x 25min races per round, with an added special event following the conclusion of the league championship. The Mx5 used in rFactor 2 is The Super Charged Level 1 Miata 3rd party mod. ----------------------------------------------------------------- Season Format Vehicle Class: Supercharged Mazda Mx5 Race day: Wednesday @ 7pm GMT (From Round 6 onwards, start time will be 8pm GMT) Maximum drivers: 30 Race Length: 2 x 25 Minutes Required Games: rFactor 2 Schedule for each round Practice: 7 Days (Server will be up at least 7 days prior to each event) Qualifying: 19:00 GMT (15 minutes) Warm Up: 19:15 GMT (5 minutes) Race: 19:20 GMT (Laps to suit 25 minutes) Warm Up 2: 19:45 GMT (5 minutes) Race: 19:50 GMT Reverse Grid pos 1 to 10 (Laps to suit 25 minutes) Pit Stops: Open Parc Ferme: Off Fuel Usage: Normal Tyre Usage: Normal Weather: Warm and Sunny Game Aids Automatic Clutch: Yes Automatic Gears: No Swingman View: No Traction Control: No Anti-Lock Braking: No Stability Control: No Spin Recovery: No Opposite Lock: No Steering Assist: No Braking Assist: No Auto Pitstop: No Car Damage: 100% Calendar *(27/07/14) - Sign ups open * (27/08/14) - Round 1 - Silverstone International Circuit (10/09/14) - Round 2 - Croft Circuit (24/09/14) - Round 3 - Loch Drummond Short (08/10/14) - Round 4 - Snetterton (27/10/14) - Round 5 - Thruxton (04/11/14) - Round 6 - Poznan (18/11/14) - Round 7 - Sebring Club (03/12/14) - Round 8 - Palm Beach International Raceway PLEASE ENSURE YOU HAVE ALL TRACKS FOR THE SEASON INSTALLED BEFORE ROUND 1 OR YOU WILL NOT BE ABLE TO JOIN THE SERVER. (17/12/14) - Post Season Event Mid Ohio With Chicane Single 28 lap race. Qualifying at dusk, racing into the night! Track downloads Individual tracks can be downloaded above, and will be available for download in each of the calendar threads. Team Entries Teams will consist of two drivers per team. You may run numerous Junior/Sister/Development teams. Liveries Skins are recommended, But are not mandatory. Prior to joining the server, select your skin from the tuning menu. rFactor 2 will then transfer skins to those with skin transfers turned on. For those wishing to create their own skins, templates can be found here Drivers & Team Championship Standings Team championship points are taken from the finishing positions of both team drivers (2 drivers per team) for each race. Independent Drivers will only score points in the Drivers' Championship. Drivers & Team Championship Points Points are awarded according to the following system: 1st = 30 2nd = 24 3rd = 20 4th = 17 5th = 16 6th = 15 7th = 14 8th = 13 9th = 12 10th = 11 11th = 10 12th = 9 13th = 8 14th = 7 15th = 6 16th = 5 17th = 4 18th = 3 19th = 2 20th = 1 Qualifying Pole = 1 DNF Rule: If you DNF for ANY reason, you will not score any points. YOU WILL ALSO START AT THE REAR OF THE GRID FOR RACE 2
  23. REVS Simracing UK - Racing For Charity Hi Everyone My eldest daughter of 28 recently had a stroke! In light of this i would like to organize a series of events to raise money for the Stroke Association - www.stroke.org.uk/ Before i start getting things underway i wanted to see how many of you would be interested in this and would be willing to pay a small entrance fee direct to the charity via a page we setup and also ask your family and friends to help raise money. The Forum thread can be Found HERE What we have planned Something like this takes a long time to setup so it wont happen overnight, i'm still waiting for information from the charity, once i get that then i'll organize the page and links to the website that the charity use, once done we shall have a section added to the website. As for which Sim - This is the tough one and will depend on several factors but for now my plan is to hopefully cater for everyone. Perhaps set aside a week from our usual calendar and organize events that run using different sims. The Sims we shall probably use are - Assetto Corsa, rFactor2 & Game Stockcar. Entrance Fee will be a minimum amount of £1 for each event we run through the week. Everyone can tell their family and friends and perhaps use social networks and send the link out to the Charites Donation Page were they can donate if they wish to. REVS will not handle or have anything to do with money donated, it will all go directly to the charity. Thanks for reading the above Cheers Steve Jones Admin and Owner of REVS Simracing UK
  24. Champion Motorsports is hosting a great GT Challenge Series with rFactor 2 and the United Racing Designs, EGT Mod. Our races are bi-weekly on Saturday afternoons in the USA and Prime-time in the UK. Races are typically about 90 minutes in length and feature a large field. For those of you not familiar with CMS, we have been around since 1999, and we host some of the most successful Sportscar Simracing leagues online. Our two original rFactor Endurance Series divisions get upwards of 30 drivers every week and have for many years. We promote all skill levels, a great community and a mature environment. Come check us out @ http://cmsracing.com
  25. As the title suggests, we are a UK based racing series. We've moved over to rfactor 2 after success with the original rfactor and many other platforms over the years. We are going to run the FVR V8 supercar series initially, expanding as required. We have an extremley reliable and low ping 16 slot race server and teamspeak 3 server. So I guess the question is why us? Well, we are a well run professional series with the experience to back it up. We are run for our members and take most of our decisions based on membership input. We don't have any wreckers/fools in our series. We strive to have a professional fun series that gives as realistic and experience as possible. It's not going to cost you a thing! So why not give us a try - sign up at www.racing-leagues.com