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Found 74 results

  1. Do you have simracing videos to share? Visit r/RacingVideos, especially created to share your simracing videos. https://www.reddit.com/r/RacingVideos/ In this thread I'll post my you-tube video's. My channel is the only Dutch Forza related one out there. I mainly upload league races, but occasionally I'll upload non league races as well. I recently started commentating my videos, so be sure to check them out. I race using a Thrustmaster TX wheel. Please don't forget to subscribe to my channel if you like my videos. Youtube: https://www.youtube.com/channel/UCdCoGC8dXTQM50lNZlUMTUw Twitter: https://twitter.com/7_MotorSport Latest videos:
  2. Hey everyone, our latest video is now live on YouTube, "PROJECT CARS : Formula A at BRNO Circuit" Just decided to change things up a little, it's been a while since we did a Project cars video on the channel, so this time around we drove the Formula A at BRNO Circuit. Don't forget to Like, Share, Comment and Subscribe to be notified whenever we upload a new video, thanks for watching. Help out ProSimTT by purchasing products at: Amazon - http://amzn.to/2f2oJAv Fanatec - https://goo.gl/gsXNUh Ricmotech - https://goo.gl/bqyLbp DISCLAIMER: When you purchase with one of our links we’ll receive a small commission at no extra cost to you. This help support the channel and allows us to continue to make videos like this. Thank you for your support! Professional Simulation would love to have you join our YouTube family, just click on the link to subscribe...... https://www.youtube.com/c/Prosimtt?sub_confirmation=1
  3. Hey everyone, our latest video is now live on YouTube, "PROJECT CARS - BMW 320 Turbo Group 5 at Zolder" Don't forget to Like, Share, Comment and Subscribe to be notified whenever we upload a new video, thanks for watching. Help out ProSimTT by purchasing products at: Amazon - http://amzn.to/2f2oJAv Fanatec - https://goo.gl/gsXNUh Ricmotech - https://goo.gl/bqyLbp DISCLAIMER: When you purchase with one of our links we’ll receive a small commission at no extra cost to you. This help support the channel and allows us to continue to make videos like this. Thank you for your support! Professional Simulation would love to have you join our YouTube family, just click on the link to subscribe...... https://www.youtube.com/c/Prosimtt?sub_confirmation=1
  4. Everybody will tell you so, but no one will explain to you why. Find out what exactly sets both titles apart in this series! Will keep adding as I complete chapters.
  5. Hey everyone, our latest video is now live on YouTube, "PROJECT CARS: Formula C at Laguna Seca" Don't forget to Like, Share, Comment and Subscribe to be notified whenever we upload a new video, thanks for watching. Help out ProSimTT by purchasing products at: Amazon - http://amzn.to/2f2oJAv Fanatec - https://goo.gl/gsXNUh Ricmotech - https://goo.gl/bqyLbp DISCLAIMER: When you purchase with one of our links we’ll receive a small commission at no extra cost to you. This help support the channel and allows us to continue to make videos like this. Thank you for your support! Professional Simulation would love to have you join our YouTube family, just click on the link to subscribe...... https://www.youtube.com/c/Prosimtt?sub_confirmation=1
  6. Hey everyone, our latest video is now live on YouTube, "PROJECT CARS: Formula C at Brands Hatch GP" Don't forget to Like, Share, Comment and Subscribe to be notified whenever we upload a new video, thanks for watching. Help out ProSimTT by purchasing products at: Amazon - http://amzn.to/2f2oJAv Fanatec - https://goo.gl/gsXNUh Ricmotech - https://goo.gl/bqyLbp DISCLAIMER: When you purchase with one of our links we’ll receive a small commission at no extra cost to you. This help support the channel and allows us to continue to make videos like this. Thank you for your support! Professional Simulation would love to have you join our YouTube family, just click on the link to subscribe...... https://www.youtube.com/c/Prosimtt?sub_confirmation=1
  7. Hey everyone, our latest video is now live on YouTube, "PROJECT CARS: Formula C at BRNO Circuit" Don't forget to Like, Share, Comment and Subscribe to be notified whenever we upload a new video, thanks for watching. Help out ProSimTT by purchasing products at: Amazon - http://amzn.to/2f2oJAv Fanatec - https://goo.gl/gsXNUh Ricmotech - https://goo.gl/bqyLbp DISCLAIMER: When you purchase with one of our links we’ll receive a small commission at no extra cost to you. This help support the channel and allows us to continue to make videos like this. Thank you for your support! Professional Simulation would love to have you join our YouTube family, just click on the link to subscribe...... https://www.youtube.com/c/Prosimtt?sub_confirmation=1
  8. Hey everyone, our latest video is now live on YouTube, "PROJECT CARS: Ford Mustang Cobra TransAm at BRNO Circuit" Don't forget to Like, Share, Comment and Subscribe to be notified whenever we upload a new video, thanks for watching. Help out ProSimTT by purchasing products at: Amazon - http://amzn.to/2f2oJAv Fanatec - https://goo.gl/gsXNUh Ricmotech - https://goo.gl/bqyLbp DISCLAIMER: When you purchase with one of our links we’ll receive a small commission at no extra cost to you. This help support the channel and allows us to continue to make videos like this. Thank you for your support! Professional Simulation would love to have you join our YouTube family, just click on the link to subscribe...... https://www.youtube.com/c/Prosimtt?sub_confirmation=1
  9. Hey everyone, our latest video is now live on YouTube, "Project Cars: Formula C at Bathurst" Don't forget to Like, Share, Comment and Subscribe to be notified whenever we upload a new video, thanks for watching. Professional Simulation would love to have you join our YouTube family, just click on the link to subscribe...... https://www.youtube.com/c/Prosimtt?sub_confirmation=1
  10. Hi Pls help - the following error comes up when I'm playing P Cars - tried different cars and tracks, reducing the graphics settings down, clean re-install of P Cars and it still comes up. I reverted to an older driver (the problem was present with NVidia's most recent driver for the 970 GTX (Driver 375) and with the one before that, so I installed the version previous (372 I think it is) - which is the third last driver released for this card. Specs as follows: NVidia GTX 970 AMD 8350 Black Edition Processor - 4 GHZ 750W Corsair PSU Windows 10 Home 16GB Ram ASUSTek Motherboard Now. I had previously overclocked the CPU and the card and the crash started to happen. After this, I reset the CPU and GPU back to stock and then carried out everything I've described above. I'm starting to think I've broken something Uninstalled MSI Afterburner as well...even started crashing on Assetto Corsa now... Can you actually post jpg files on here? If so, I can post my error details. Any advice would be greatly appreciated! Cheers, Mark.
  11. Hi GuysI had the honor to have a chat with Vesaro-sponsored driver, world champion Laurens Vanthoor at Sim Expo 2016 before his race at the Nürburgring. He tested the new Vesaro Motion VR Stage 5 V-Spec on Project CARS and a bit of iRacing on the Nürburgring GP layout. Motion VR Stage 5 V-Spec includes a direct-drive force feedback wheel, hydraulic pedals, D-Box 6-inch motion technology and the Oculus Rift. Hope you enjoy!
  12. Coming soon Project Cars to be added to our sims with league and single races. http://www.simracingonline.co.uk/forum2/forums/project-cars.258/ New members welcome free account free racing.
  13. Hey everyone, our latest video is now live on YouTube, "PROJECT CARS: KTM X-Bow at Oulton Park International" Don't forget to Like, Share, Comment and Subscribe to be notified whenever we upload a new video, thanks for watching. Professional Simulation would love to have you join our YouTube family, just click on the link to subscribe...... https://www.youtube.com/c/Prosimtt?sub_confirmation=1 Hey everyone, our latest video is now live on YouTube, "PROJECT CARS: KTM X-Bow at Oulton Park International" Don't forget to Like, Share, Comment and Subscribe to be notified whenever we upload a new video, thanks for watching. Professional Simulation would love to have you join our YouTube family, just click on the link to subscribe...... https://www.youtube.com/c/Prosimtt?sub_confirmation=1 https://www.youtube.com/watch?v=gFqP4UCqWRg
  14. Hey everyone, our latest video is now live on YouTube, "PROJECT CARS: BMW GT4 @ Watkins Glen" Don't forget to Like, Share, Comment and Subscribe to be notified whenever we upload a new video, thanks for watching. Professional Simulation would love to have you join our YouTube family, just click on the link to subscribe...... https://www.youtube.com/c/Prosimtt?sub_confirmation=1 https://www.youtube.com/watch?v=8sqYaVwNIdw
  15. Hey everyone, our latest video is now live on YouTube, "PROJECT CARS: Formula C @ Circuit Zolda (Full Race)" Don't forget to Like, Share, Comment and Subscribe to be notified whenever we upload a new video, thanks for watching. Professional Simulation would love to have you join our YouTube family, just click on the link to subscribe...... https://www.youtube.com/c/Prosimtt?sub_confirmation=1 https://www.youtube.com/watch?v=B-1xNH20J_A
  16. Hey everyone, our latest video is now live on YouTube, "PROJECT CARS: Radical SR8-RX at Imola (Full Race)" Don't forget to Like, Share, Comment and Subscribe to be notified whenever we upload a new video, thanks for watching. Professional Simulation would love to have you join our YouTube family, just click on the link to subscribe...... https://www.youtube.com/c/Prosimtt?sub_confirmation=1 https://www.youtube.com/watch?v=ZqHbuN76vvs
  17. This is my thrustmaster t300rs settings video im using settings from this site which is regularly updated and has a number of great wheel settings for every steering wheel thats compatible with project cars on both consoles heres the site http://pcars.oscarolim.pt/wheel-settings and here's another useful site for project cars tunes http://projectcarssetups.eu/#/bycar and here is my video of a setup that works well
  18. I decided to take a little break from iRacing so I fired up Project Cars for a little race around Le Mans with the Formula C. I would have liked to do a race in the rain but I really wanted to take in the scenery with clear sky. Don't forget to Like, Share, Comment and Subscribe to be notified whenever we upload a new video, thanks for watching.Professional Simulation would love to have you join our YouTube family, just click on the link to subscribe......https://www.youtube.com/c/Prosimtt?sub_confirmation=1
  19. Hey, how is everyone? So I'm seem to be having trouble getting PCars to recognize my Fanatec CSW V2, Pedals V3, Shifter Sq, and Handbrake in the "control scheme" screen. I think the game knows a wheel is connected to the Xbox because there is a an old Microsoft Xbox 360 Wheel on the screen. So is there a way to change that? I saw a guy on YouTube going through the different wheel options in the game on that screen. Mine is not giving me an option to cycle through. I was hoping someone can give me some info on how to solve this problem. Any help will be greatly appreciated. Thanks!
  20. I just got my new t150 wheel with stock pedals, without a cockpit for now. I found that project cars would be a nice starting point, got some settings tweeked, after some free practice and time trials I started the career in touring cars. Steering assist and braking assist off, but anti-lock brakes, stability and traction controll on. Set the events details to max lenght, and after the first practice, qualifier and race I found that the AI will be too easy on 50%. It got me thinking if I want to get into more serious sim racing in time, should I turn off all assistance? Won't them make me develop some bad habbits? Or should I stick with these settings and tune the AI up where it will be more challangeing? Note: even with some assistance i manage to go off track or slip
  21. Hi got this from a viewer of the show Robert Waddell and thought it would be good to share here as well. I have tried a lot of these adjustments myself with a lot of success. I also produced a video that goes over the many (I counted 37) adjustments to get things to feel right. In the video, I only tweaked about ten though..lol.. Felt really good to me though ! Hope this helps ! Edit: Here's my video too.. https://www.youtube.com/watch?v=mlOdRTB4njY PROJECT CARS In Game (Global) Wheel Settings for TX Italia with Ferrari GTE Wheel Add-On Tire Force – the percentage of tire-related forces used to influence FFB calculations. Wheel Position Smoothing – the rate of change of an object and the axis about which the object is rotating. Linkage Scale – simulates that the wheel is driven by a non-rigid linkage, namely the driver's arms, as well as play in mass in the linkage itself. Stiffness and damping of that linkage can be controlled here. Relative Adjust – represents torque to the wheel based on the change in torque over time rather than being absolute torque. Relative Adjust Bleed – a time value for bleeding absolute torque back in whereas Relative Adjust Clamp is the value around which this effect operates. 1.0 is a good starting point. Scoops – decreases low forces more and high forces less, thereby increasing the slope of force where some devices reduce the slope of force. Scoop Knee – the force level where the force changes from shallow to steep. Scoop Reduction – refers to the input reduction below the knee. Above the knee the force slope is increased such that, at 1.0 input force, the output force is 1.0. Soft Clipping – compresses all force within range of the wheel, although the stronger the force, the more it is squeezed into the higher force range. The Half Input setting is the signal that will become 0.5 as an output signal with 0.0 turning it off. Full Output – setting that determines the expected maximum force that will hit the soft clipper, and rescales such that that force outputs at 1.0. This means force above this setting will again clip. Per Car (in the garage for each car) Wheel Settings for TX Italia with Ferrari GTE Wheel Add-On General FFB strength Output strength of the FFB to the wheel after it has been calculated by the FFB engine. This is basically the final 'volume' adjustment of the FFB. This means that if the FFB is clipping, turning the FFB strength down won't help anymore. Tyre Force This is the strength of the tyre contribution to the FFB, which is also the main contributor to the FFB. If the FFB is too high or too low for all cars, you can adjust this value to get it equally stronger/weaker for all cars. The car-specific settings These you want to adjust when the FFB of one car is good while for the next car it's too weak or strong (or has a wrong subjective balance of the individual force contributors). Spindle Master Scale: this scales the forces below it equally up and down, i.e. it's the FFB 'volume knob' specifically for that car. Turn it down if the FFB is clipping, and up if it's too weak. Fx: this is the FFB component representing the longitudinal force on the tyre contact patch. This should determine FFB when accelerating or braking, but I haven't really experimented with this one yet. Fy: this is the FFB component representing the lateral force on the tyre contact patch. Very important for feeling mass transfer/inertia of the car when cornering. Fz: this is the FFB component representing the vertical force on the tyre contact patch. This plays an important part in the 'road feel' of the FFB, i.e. when going over bumps in the road. Mz: this is the FFB component representing the twisting force of the wheels, i.e. rotation along the vertical axis of the wheel. It is the self-aligning force of the wheels into the driving direction and is most important for getting the 'classic' feel of the FFB getting lighter when the front tyres lose grip. So when you want a particular force to stand out in the FFB, raise its relative contribution to the total FFB, and after that adjust the Spindle Master Scale value if necessary to get the FFB stay within the full range (i.e. not clipping or getting too weak). ___________________________ Notes: 4/16/15 The most important parameter to check that it's set to 100 is the Force Feedback Strength parameter in the main controller menu. It defaults for many wheels at 75 and some wheels at 50 which is completely wrong. Then make sure FFB damping saturation (the next parameter under FFB strength) is set to zero. Or: UPDATE actually I just reversed the games ffb and the TM profiler,. so 100 in TM and 70 in game.. and theres no difference. feels as good as above. After this I suggest using Real Gain parameter (first value to 0.98, second to 0.1 and last value again t 0.98) unless you have a direct drive wheel (2000$+ wheel).. or even the Fanatec CSW v2. Then finally remove all smoothing in the car setup FFB menu. All cars default to 0.1 Fx Smoothing which is stupid. Then I suggest setting the values for most cars like this (note that his is very subjective though. You need to adapt the FFB to your own type of driving): Fx = 48 Fy = 44 Fz = 54 Mz = 100 Then the top parameter (master scale) to your preferred setting. I usually have it at around 34 to 40, depending on how heavy FFB I want. Finally one of the most important and one of the most difficult to understand and tweak parameters is called Spindle Arm Angle (or just spindle arm). You can ONLY find it in each car's setup screen when you are NOT in the actual practice/qualifying/race session. So from the main menu go into car setup editing and you will find it as the last value. Many cars have this setting quite nicely set but some cars have it completely wrong. This setting is key to getting a proper feel of the forces through the whole range of slip angles. If you set the value too low you'll have a very tightly centered wheel with little FFB once you cross over optimum slip angle. If you set the value too high the opposite happens.. the wheel is very light and "slow" in the middle and gets progressively stronger the more you turn the wheel. Set it just right and your wheel will be giving you amazing detail. EDIT: One last note: My way of tweaking FFB is purely based on laptimes. I tweak until I get the ultimate consistent laptimes. I don't care at all about trying to get a wheel to feel "realistic" (which would be completely dead in a normal car) nor do I try to get it "heavy and bumpy". I just tweak it for ultimate important physics information fidelity. I want to know exactly when I'm not at optimum grip levels. This is the only fairly OBJECTIVE way of tweaking FFB because I can directly measure it. I drive 5 laps around Silverstone with default FFB. Check my laptimes. I then tweak the FFB and drive 5 more laps then compare the laptimes. Did I do better? Did I do worse? It's like tweaking a car setup. FFB can have a HUGE impact on your laptimes, especially if it is "wrongly set". It can truly work against you and make the car feel very odd if it's badly setup. But get it just right and you can vastly improve the laptimes and as an added bonus you wont be spinning and crashing as often either. 5/6/15 1) I recommend setting the ingame FFB strength setting to 100 (very very important!). Then instead set the FFB strength in the Thrustmaster CONTROL PANEL between 60 - 75, depending on how much of a workout you want. 2) Also make sure to experiment with the car setup FFB settings that you find in the garage/edit screen of each car. The most important setting there is called Spindle Arm Angle and can ONLY be found when you are not on the track/in the actual gameplay part but rather in the main menu (I have no idea why they didn't include it in the in-game garage/setup screen). The spindle arm angle is set a bit weird on many cars. For instance the Ginetta G40 has it default to 15 I think but it works much better when set to 21. I also usually tweak the Fx, Fy, Fz and Mz settings to something like this: Fx = 80 Fy = 50 to 70 range Fz = 60 to 70 range Mz = 100 to 110 range Then also set the Spindle arm multiplier (first setting on this screen) to something higher than the default 26. I usually end up at around 32 to 40, depending on how much down force the car produces (more down force = stronger FFB) 5/7/15 By the way, which car are you driving? I keep mentioning this but I'll say it again: one of the most important FFB settings is Spindle Arm Angle and it can be found in the car setup screen (but NOT from the on-track car setup screen!!). It's set separately for each and every car. Example: Ginetta G40 feels extremely stiff and hard centered on my TX 458 with it's default settings. So I made these changes (note, these are from memory! I have yet to drive the release version of Project CARS.. stuck with too much work still ): Spindle Master Scale = 36 Fx = 100 Fy = 60 Fz = 60 Mz = 110 Spindle Arm Angle (the last parameter in the FFB tab in the car setup) = 21 (instead of the default 15). Please experiment with the spindle arm angle as it has such a dramatic impact on absolutely everything. Many cars I feel do not have it set optimally yet. bmanic @ www.racedepartment.com 5/7/15 guys its easy.... I have a t300 GTE. Ive set FFB in Thrustmaster panel to 100 (as I do all my sims) I also set in Wheel Pcars menu FFB 100 Dampening 15 Tyre Force 100 Then in each car specific FFB I set the master lower. For instance the Formula a car (f1) has the most grip so it produces the most FFB, ive lowered that Master gain to 10, and it feel lovely.
  22. Okay. Just got a fanatec CSR Elite. Great Wheel. Just looking for some suggestions on the wheel and game settings for Project Cars if you all would be so kind I checked the forums and I can't find a similar topic (surprisingly) hence starting one here. Cheers, Mark.
  23. Hi, I'm looking to build up a community of clean, fair and competitive openwheel racers particularly with the Formula A vehicle for league season to start around Early June onwards. Other vehicles may be considered at a later stage. I would like to have start times anytime between 1PM-4.30PM on a Saturday and/or Sunday.I have made a relatively new forum, and it would be great to start building up a community of clean Formula A driver in order to be able to start the first Formula A season from Early June. I've allowed plenty of time to be able to build up sufficient people. You guys can help by sharing the link below and spread it to other's who may be interested.In the link provided will be a recently created forums along with all the information you need to know regarding the season in the relevant sections of the forum. You can register to the forum powered by Enjin and begin to express your interest by heading to the sign up area in the forum area. Look forward to be able to race with you.The link to the forum is as follows http://fmrc.enjin.com/ThanksVinny
  24. Hey guys i just started my own youtube channel for racing and sim racing and anything car related. Feel free to check out my video and see what you think, leave some feedback, games youd like to see, or how bored you are. Subscribe to my channel and Ill be uploading more in the future and helping out some leagues in video editing and such. Thanks for the support!
  25. Hi. I've been sim racing for about 8 years now, but still there are things to learn/consider to improve the driving experience and the fun factor. What made me open this thread was the F1 09 mod for Asseto Corsa...I think it's one of the best mods that I've tried (I have tried loads) - if not the best (although the AI sucks a little bit) and most fun as well which is why I'm here. So I use a 900 degree wheel setting on AC with this mod, reasonable strength FFB in game and the handling is exceptional - around the Hungaroring it really shines being able to get the nose into those high downforce bends. Here's the thing. The degrees of rotation doesn't necessarily translate well to other cars and I find that I need to change it for, say, the Formula Renault 2014 3.5 Mod - it's standard degrees of rotation is 540, but when the wheel is set to 900 degrees (or off on my wheel), I find it a little to wide - I feel that 270 or 360 is a lot better for this one. So, I guess I need to change the rotation on some cars and just get on with it - it's just the FFB at 900 degrees (or off) feels great. I'm just wondering if anyone out there has developed a smart way to make any adjustments when switching cars to alter to the preferred rotation. Or better still, does anyone know if there is a list with...like...the ideal degrees of rotation for different cars in sim games? Wheel Settings Wheel - CSR Fanatec Pedals - Fanatec Elite's Sensitivity 900 or Off (I've used a wide variety of levels here - looking to try to keep some stable settings for the wheel and work with the ingame settings - used anything from 220, 270, 360, 450, 540...) Shock 100 FFB 100 Drift 2 or 3 Linearity 0 Spring 0 ( I understand that setting this to 'off' does not allow the game itself to implement it's own spring effect? - at least for rFactor 2 - correct if wrong please). ABS Off Deadzone Off Damper Off ACL Off Damper in Fanatec Driver page - Off (noticed some time back that this defaults to 100%) Game settings - Asseto Corsa All FFB effects and ruble at full - overall FFB slider at 90 currently. No deadzones - everything else at default I think.