• Upcoming Events

    No upcoming events found

General Discussion

Forums

  1. 3435
    posts
  2. General + Real World Racing Discussion

    This is a forum where you can chat about anything non sim racing related with the sim racing community. Please keep it civil.

    2713
    posts
  3. Sim Racing Paint and Photo Shop

    A place for the painters and photographers to post their masterpieces.

    589
    posts
  4. Sim Racing Videos

    A place to post your sim racing videos or links to your favorites.

    3367
    posts
  5. Other Gaming

    Please use this area to discuss other types of video games.

    374
    posts


  • Announcements

    • Darin Gangi

      11/29/16

      Hi All, We created an Amazon store that's pretty basic and currently only for U.S. shoppers. If you purchase something from it and then other items through Amazon, we make a small commission. It won't cost anymore than Amazon normally does but will help support our show and website and would be greatly appreciated ! You can get to it by going here : http://www.isrtv.com/isrtv-amazon-store/ Thank for your support !
  • Posts

    • Purejoy, what readings are you getting on the capacitor in the 3.3v section?  i beleive it is labeled c30.  My TX  will not power up and i am getting a ground reading at both points but not conductivity across them.  The capacitor passes with proper readings when removed.
    • Correct me of I'm wrong, most of you guys are road guys correct? I mean most serious sims take place on tarmac? Aside from, was it iRacing that recently added dirt track ovals? So what are you guys basing the car handling on? Dirt Rally? RBR? What dirt based game am I missing?   Instead of waiting for fixes/updates I wanted to get a feel for everything.  I blasted through all disciplines with the exception of the Classics. I'm still at something like 16%. Once things are fixed I'll go back and take my time. I will say that some cars don't handle well (in my uneducated opinion) while others handle great. I'm not one to say which ones are realistic and which are not since I don't have real world experience in these cars. But I really had a blast in some of the cars.   I think for me the inconsistences of the AI and the poor Pace calls bug me more than anything in Rally. I couldn't try to get serious stage times with some of the late Pace calls or sometimes wrong pace calls. No matter how far ahead you set the calls, some will come late for the speed you're doing. RX was the only discipline I played properly. I agree that on Tough the AI isn't that tough. On Brutal/Fearless they are a challenge.   An odd thing I noticed. Last week I unlocked Fearless and did the RX career with Brutal AI. It was a challenge. I was winning some and losing some which is fine. And keep in mind that I feel confident in my driving abilities especially at Lydden, Hell and Holjes. I have a ton of hours in these tracks spread across DR and D4. So I thought the level of AI competition was awesome. Lastnight I did another RX career with Brutal AI and got 1rst place in every heat, semi and main. It was almost as if they were on the Tough setting. I even checked the setting a couple of times. I enjoyed the big payout regardless. Something funky going on there.
    • The funny thing is that in about 20 hours of playing career mode i have done so far 60% of rally - 100% RX  - 100% Land Rush - 40%  Historic Rally. and 50% of the achievements Something is very wrong in this picture, considering that most of my Steam friends are normally faster than me in every discipline. so i believe tough AI are not that tough..  I am obliged now to continue and complete  Rally to be able to play the Triple Crown but i am not too keen to do that hoping for handling updates. Well i will give it joyride and go but i use to hate Gymkana in dirt3.. my feeling is that is going to be a pain    
    • I do like the RallyX in Dirt4 but, am not happy with the Rally car handling and am not likely to play Rally as it is now. I do think the overall physics are better but, there are some things that just don't feel right in regard to some of the car behavior and possible grip issues. The cars feel a bit too constrained and unnatural. Hopefully, CM will improve that aspect of the title and build on the overall title features for the future.
    • iRacing | Mazda 2017 Season 3 Fixed | #4 | Lime Rock Park | Balazs Toldi OnBoard    
  • Topics

  • Popular Contributors

  • Who's Online (See full list)

  • Member Statistics

    • Total Members
      32475
    • Most Online
      969

    Newest Member
    Jay Meazy
    Joined
  • Recently Browsing

    No registered users viewing this page.